_Email not available. Sign in: https://www.twine.net/signup_ PORTFOLIO: _Website not available. Sign in: https://www.twine.net/signup_ LINKEDIN: _Website not available. Sign in: https://www.twine.net/signup_ I am a results-driven creative leader who designs and directs artwork and staff to launch and expand mobile games across a wide variety of genres. I have served as a lead on multiple well-received games, educational webisodes, and both comedic and dramatic short films. I am skilled in production and project management, as well as 2D/3D asset creation and animation. I excel at working with, training, and managing in-house teams and multiple vendors to produce high-quality assets under tight budgets and deadlines. I thrive on building strong, collaborative teams and delivering clear visual guidelines. My experience spans art direction, asset production, and cross-functional coordination to ensure on-brand visuals that engage players and support revenue goals.

Erin Schleupner

_Email not available. Sign in: https://www.twine.net/signup_ PORTFOLIO: _Website not available. Sign in: https://www.twine.net/signup_ LINKEDIN: _Website not available. Sign in: https://www.twine.net/signup_ I am a results-driven creative leader who designs and directs artwork and staff to launch and expand mobile games across a wide variety of genres. I have served as a lead on multiple well-received games, educational webisodes, and both comedic and dramatic short films. I am skilled in production and project management, as well as 2D/3D asset creation and animation. I excel at working with, training, and managing in-house teams and multiple vendors to produce high-quality assets under tight budgets and deadlines. I thrive on building strong, collaborative teams and delivering clear visual guidelines. My experience spans art direction, asset production, and cross-functional coordination to ensure on-brand visuals that engage players and support revenue goals.

Available to hire

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I am a results-driven creative leader who designs and directs artwork and staff to launch and expand mobile games across a wide variety of genres. I have served as a lead on multiple well-received games, educational webisodes, and both comedic and dramatic short films. I am skilled in production and project management, as well as 2D/3D asset creation and animation. I excel at working with, training, and managing in-house teams and multiple vendors to produce high-quality assets under tight budgets and deadlines.

I thrive on building strong, collaborative teams and delivering clear visual guidelines. My experience spans art direction, asset production, and cross-functional coordination to ensure on-brand visuals that engage players and support revenue goals.

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Language

English
Fluent

Work Experience

Lead Artist at Storm8
January 1, 2022 - April 1, 2025
Directed art production for Storm8's Live Operations, aligning visual direction, timelines, and budgets with cross-functional leaders to support revenue-generating mobile games. Oversaw up to four outsourcing vendors per project, optimized studio selection, and improved clarity with color concept sketches, drawing and painting over submitted work, and refining animations for on-brand visuals. Created promotional assets including platform-optimized video ads for Google Play and Apple App Store to boost visibility and downloads.
Senior Artist at Storm8
August 1, 2016 - January 1, 2022
Produced and delegated 2D and 3D assets across Casual, Invest Express, and Hidden Object genres. Developed visual targets and style guides to establish art direction and onboarding efficiency. Led art production on two Live Operations games, providing feedback to three external vendors and ensuring asset delivery through draw-overs, paint-overs, and animation refinement.
Artist at Storm8
July 1, 2012 - August 1, 2016
Collaborated with leads and game designers to conceptualize and define visual direction for Casual and Hidden Object games. Produced high quality 2D and 3D assets, including characters, props, backgrounds, maps, and game boards, ensuring visual consistency and gameplay clarity.
Visual Development Lead at San Jose State University
October 1, 2011 - Present
Visual development lead and animator for university projects, overseeing visual development and animation for student and departmental webisodes.
Visual Development Lead at National Science Foundation
April 1, 2011 - August 1, 2014
Established rigorous quality control processes and managed animation timelines. Coordinated artist schedules to optimize productivity and resource allocation. Created detailed color scripts and background art that enriched narrative tone across webisodes and supported cohesive visual identity for related projects.
Animator at Cinequest
November 1, 2010 - Present
Animated sequences for Cinequest projects during November 2010.
Visual Development Lead and Animator at House of Chai
August 1, 2010 - August 1, 2011
Provided visual development and animation assets for various projects.

Education

Bachelor of Fine Arts in Animation and Illustration at San Jose State University
January 11, 2030 - May 11, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education, Professional Services