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I am passionate about designing characters, props and environments for television, film, and games. I’ve collaborated, launched, and maintained multiple highly successful games across wide variety of genres, and lead on multiple well-received webisodes and short films.
I enjoy collaborating across departments to create high-impact and visually appealing artwork, and I have experience in working with in-house teams and multiple vendors to produce high quality assets under tight budgets and deadlines.
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Work Experience
Lead Artist at Storm8
January 1, 2022 - April 1, 2025Directed art production for Storm8's Live Operations, aligning visual direction, timelines, and budgets with cross-functional leaders to support revenue-generating mobile games. Oversaw up to four outsourcing vendors per project, optimized studio selection, and improved clarity with color concept sketches, drawing and painting over submitted work, and refining animations for on-brand visuals. Created promotional assets including platform-optimized video ads for Google Play and Apple App Store to boost visibility and downloads.
Senior Artist at Storm8
August 1, 2016 - January 1, 2022Produced and delegated 2D and 3D assets across Casual, Invest Express, and Hidden Object genres. Developed visual targets and style guides to establish art direction and onboarding efficiency. Led art production on two Live Operations games, providing feedback to three external vendors and ensuring asset delivery through draw-overs, paint-overs, and animation refinement.
Artist at Storm8
July 1, 2012 - August 1, 2016Collaborated with leads and game designers to conceptualize and define visual direction for Casual and Hidden Object games. Produced high quality 2D and 3D assets, including characters, props, backgrounds, maps, and game boards, ensuring visual consistency and gameplay clarity.
Visual Development Lead at National Science Foundation
April 1, 2011 - August 1, 2014Established rigorous quality control processes and managed animation timelines. Coordinated artist schedules to optimize productivity and resource allocation. Created detailed color scripts and background art that enriched narrative tone across webisodes and supported cohesive visual identity for related projects.
Visual Development Lead at San Jose State University
October 1, 2011 - PresentVisual development lead and animator for university projects, overseeing visual development and animation for student and departmental webisodes.
Animator at Cinequest
November 1, 2010 - PresentAnimated sequences for Cinequest projects during November 2010.
Visual Development Lead and Animator at House of Chai
August 1, 2010 - August 1, 2011Provided visual development and animation assets for various projects.
Education
Bachelor of Fine Arts in Animation and Illustration at San Jose State University
January 11, 2030 - December 10, 2025Qualifications
Industry Experience
Gaming, Media & Entertainment, Software & Internet, Education
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
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