I have four years of experience as a game programmer, with a strong track record in solution design and development within team projects. I excel at understanding and managing large codebases, transferring virtual projects between software, and working hands-on with databases and AI to enhance game functionality. I'm passionate about creating engaging game experiences and have strong skills in various programming languages and game engines. I continuously learn and adapt to new programming languages and game development engines, and I enjoy collaborating with others to deliver high-quality projects on time. I also have experience with character rigging and animation, which helps me bring game characters to life. Overall, I’m a dedicated and versatile game developer ready to contribute to exciting projects.

Eric Mokube

I have four years of experience as a game programmer, with a strong track record in solution design and development within team projects. I excel at understanding and managing large codebases, transferring virtual projects between software, and working hands-on with databases and AI to enhance game functionality. I'm passionate about creating engaging game experiences and have strong skills in various programming languages and game engines. I continuously learn and adapt to new programming languages and game development engines, and I enjoy collaborating with others to deliver high-quality projects on time. I also have experience with character rigging and animation, which helps me bring game characters to life. Overall, I’m a dedicated and versatile game developer ready to contribute to exciting projects.

Available to hire

I have four years of experience as a game programmer, with a strong track record in solution design and development within team projects. I excel at understanding and managing large codebases, transferring virtual projects between software, and working hands-on with databases and AI to enhance game functionality. I’m passionate about creating engaging game experiences and have strong skills in various programming languages and game engines.

I continuously learn and adapt to new programming languages and game development engines, and I enjoy collaborating with others to deliver high-quality projects on time. I also have experience with character rigging and animation, which helps me bring game characters to life. Overall, I’m a dedicated and versatile game developer ready to contribute to exciting projects.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate

Language

English
Fluent

Work Experience

Game Developer at Virtual Civilization
September 1, 2023 - Present
Partnered with an online volunteer-led initiative to resolve scripting difficulties in 3+ game projects, recruited and supervised over 10 volunteers through interviews and onboarding, troubleshooted C++ scripts via GitHub, developed automated AI to register and interact with game items, and documented team processes and results for future discussions and presentations.
Game Developer at SpectralFig (Unreal 4, 5)
June 1, 2023 - Present
Managed several interconnected databases to document and organize relevant information, optimized and troubleshooted multi-function programs dependent on user input, applied character rigging and animation skills to bring 8+ characters to life, transferred data between Unreal Blueprints and C++ scripts, and created AI behavior interacting with different structures.
Game Developer at Purdue University – Computer Graphics Senior Capstone Project
March 31, 2023 - July 23, 2025
Collaborated with 7 senior game developers to meet client demands, assisted in optimizing blueprint programs for a hovercraft pilot, coordinated time-based functions across multiple scripts, created a user interface for conditional feedback, and managed timely collection and presentation of deliverables.
Character Rigger at Purdue University – Computer Graphics
June 30, 2020 - July 23, 2025
Drafted and modeled a character using Maya’s extrusion tools, coordinated UV mapping to emulate a blocky aesthetic, adjusted lighting and background props for optimal shots, imported hair and feather exteriors via auxiliary programs, and documented progress in a detailed report.

Education

Bachelor of Science at Purdue University: West Lafayette
January 1, 2015 - December 31, 2019

Qualifications

AWS Certified Cloud Practitioner
January 1, 2023 - December 31, 2023

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Education, Non-Profit Organization