I'm an audio engineer from Cape Town, South Africa. I split my time between sound design, gaming, and film. Though I started in music production, I've found my creative voice in audio post-production. I'm passionate about crafting engaging audio experiences across commercial, narrative, and gaming projects, blending technical expertise with artistic intuition. I enjoy working hands-on with sound design, foley, dialogue editing, mixing, and finalizing audio tracks. My approach is always guided by the intention to make the audience feel something, whether it's clarity in commercials or preserving the natural energy of performances in narratives.

Dylan Apollis

I'm an audio engineer from Cape Town, South Africa. I split my time between sound design, gaming, and film. Though I started in music production, I've found my creative voice in audio post-production. I'm passionate about crafting engaging audio experiences across commercial, narrative, and gaming projects, blending technical expertise with artistic intuition. I enjoy working hands-on with sound design, foley, dialogue editing, mixing, and finalizing audio tracks. My approach is always guided by the intention to make the audience feel something, whether it's clarity in commercials or preserving the natural energy of performances in narratives.

Available to hire

I’m an audio engineer from Cape Town, South Africa. I split my time between sound design, gaming, and film. Though I started in music production, I’ve found my creative voice in audio post-production. I’m passionate about crafting engaging audio experiences across commercial, narrative, and gaming projects, blending technical expertise with artistic intuition.

I enjoy working hands-on with sound design, foley, dialogue editing, mixing, and finalizing audio tracks. My approach is always guided by the intention to make the audience feel something, whether it’s clarity in commercials or preserving the natural energy of performances in narratives.

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Language

English
Advanced
Afrikaans
Advanced

Work Experience

Audio Intern at Academy of Sound Engineering (AEMG Internship @ ASEI)
August 31, 2020 - August 4, 2025
Interned for 6 months assisting with studio logistics, equipment, and classroom sessions while gaining foundational audio engineering experience.
Podcast Producer at VARIOUS / Coronation
August 31, 2020 - August 4, 2025
Produced and edited podcasts using mobile setup; handled all post-production with Pro Tools and iZotope RX. Managed recording and editing to ensure polished audio output.
Freelance Audio Expert at Pressure Cooker Studios
October 1, 2023 - Present
Worked on commercial and narrative projects covering sound design, foley, editing, dialogue, and final mix. Produced beats and instrumentals in Trap, RnB, Hip-hop, and Pop. Handled English dubbing for international series and films, including VO talent direction and script adaptation.
Audio Intern at Academy of Sound Engineering (AEMG Internship @ ASEI)
August 31, 2020 - August 4, 2025
Interned for 6 months at the Academy of Sound Engineering. Assisted with studio logistics, equipment, and classroom sessions while gaining foundational experience in sound engineering.
Podcast Producer at VARIOUS / Coronation
December 31, 2020 - August 4, 2025
Recorded and edited podcasts using mobile setups. Managed all post-production with Pro Tools and iZotope RX. Produced the series available at https://iono.fm/c/3123. Delivered clear and engaging audio content.
Freelance Audio Expert at Pressure Cooker Studios
October 1, 2020 - Present
Worked on commercial and narrative projects including sound design, foley, dialogue editing, and final mix. Notable clients include Virgin Active, Greenpop, NSRI, and Jameson. Produced beats in Trap, RnB, Hip-hop, and Pop. Involved in game audio for Amanzi and Finding Father.

Education

Diploma in Audio Technology at Academy of Sound Engineering
January 1, 2016 - December 31, 2018
Diploma in Audio Technology at Academy of Sound Engineering
January 1, 2016 - December 31, 2018

Qualifications

Top Student in Music Production
January 1, 2018 - December 31, 2018
Top Student in Post-production
January 1, 2018 - December 31, 2018
Top Student in Music Production
January 1, 2018 - August 4, 2025
Top Student in Post-production
January 1, 2018 - August 4, 2025

Industry Experience

Gaming, Media & Entertainment, Consumer Goods, Software & Internet, Other
    paper Amanzi

    This was one of the first games I worked on. I was on the sound team for this, mainly designing all the UI sounds around this world.

    paper Invasive 2: Getaway

    I was on the audio team for this film. I was an assistant foley artist and sound designer for this.