Hi, I’m Juan José Espitia, a Vancouver-based 3D animator and digital artist with a focus on expressive movement and performance. I’m proficient in Blender and Maya and I’m passionate about storytelling through motion, bringing characters to life by conveying emotions and thoughts. Over the past two years, I’ve delivered high-quality animations under tight deadlines, served as the sole generalist from layout to rigging to animation, and collaborated with cross-functional teams to ensure seamless integration of assets into final productions. I’ve also implemented layout, rigging, and animation pipeline improvements that boosted production efficiency by at least 25%. I’m excited to continue collaborating with directors, storyboard artists, and designers to create engaging visuals.

Juan José Espitia

Hi, I’m Juan José Espitia, a Vancouver-based 3D animator and digital artist with a focus on expressive movement and performance. I’m proficient in Blender and Maya and I’m passionate about storytelling through motion, bringing characters to life by conveying emotions and thoughts. Over the past two years, I’ve delivered high-quality animations under tight deadlines, served as the sole generalist from layout to rigging to animation, and collaborated with cross-functional teams to ensure seamless integration of assets into final productions. I’ve also implemented layout, rigging, and animation pipeline improvements that boosted production efficiency by at least 25%. I’m excited to continue collaborating with directors, storyboard artists, and designers to create engaging visuals.

Available to hire

Hi, I’m Juan José Espitia, a Vancouver-based 3D animator and digital artist with a focus on expressive movement and performance. I’m proficient in Blender and Maya and I’m passionate about storytelling through motion, bringing characters to life by conveying emotions and thoughts.

Over the past two years, I’ve delivered high-quality animations under tight deadlines, served as the sole generalist from layout to rigging to animation, and collaborated with cross-functional teams to ensure seamless integration of assets into final productions. I’ve also implemented layout, rigging, and animation pipeline improvements that boosted production efficiency by at least 25%. I’m excited to continue collaborating with directors, storyboard artists, and designers to create engaging visuals.

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Work Experience

3D Generalist at Motion Animals
February 1, 2024 - Present
Created layouts, rigged and animated multiple characters for promotional animations showcasing products; acted as sole generalist, layout artist, rigger, and animator; delivered animations every three weeks (30 seconds to 2 minutes); improved production efficiency by at least 25% over six months; collaborated with cross-functional teams to integrate assets into final productions.
3D Animator at Bombillo Amarillo S.A
November 1, 2023 - September 23, 2025
Designed and produced high-quality 3D animations for children’s television shows 'Bubbles and friends', animating humanoids, quadrupeds, and anthropomorphized objects; met deadlines delivering one episode per week and up to five episodes in a month; collaborated with storyboard artists, riggers, and sound designers to ensure animation matched visual and narrative goals.
3D Generalist at Motion Animals
February 1, 2024 - Present
Created various types of layouts, rigged, and animated multiple characters for promotional animations featuring storytelling designed to creatively and functionally showcase products for clients across different brand types. Successfully met highly demanding deadlines, delivering animations ranging from 30 seconds to 2 minutes every three weeks, acting as the sole generalist, layout artist, rigger, and animator. Over a period of six months, I developed and implemented strategies within the layout, rigging, and animation pipeline that improved production efficiency by at least 25%. Collaborated closely with cross-functional teams to ensure seamless integration of animation assets into final productions.
3D Animator at Bombillo Amarillo S.A
November 1, 2023 - September 23, 2025
Designed and produced engaging, high-quality 3D animations for children’s television shows called Bubbles and friends, enhancing visual storytelling. Animated a wide range of characters, including humanoids, quadrupeds, and anthropomorphized objects. Consistently met tight production deadlines, delivering one episode per week and up to five episodes in a single month. Collaborated closely with storyboard artists, riggers, and sound designers to ensure animation matched the visual and narrative goals.
3D Generalist at Motion Animals
February 1, 2024 - Present
Created layouts, rigged and animated multiple characters for promotional animations featuring storytelling designed to showcase products for clients across different brand types. Sole generalist, layout artist, rigger, and animator responsible for meeting highly demanding deadlines with animations ranging from 30 seconds to 2 minutes every three weeks. Implemented strategies within the layout, rigging, and animation pipeline that improved production efficiency by at least 25%. Collaborated with cross-functional teams to ensure seamless integration of animation assets into final productions.
3D Animator at Bombillo Amarillo S.A
November 1, 2023 - September 23, 2025
Designed and produced engaging, high-quality 3D animations for children’s television shows, animating humanoids, quadrupeds, and anthropomorphized objects. Consistently met tight production deadlines, delivering one episode per week and up to five episodes in a single month. Collaborated with storyboard artists, riggers, and sound designers to align animation with visual and narrative goals.

Education

BS at Universidad Pontifica Bolivariana
January 1, 2020 - August 1, 2024
Diploma at Vancouver Film School
October 1, 2024 - October 1, 2025
BS Digital Design and Entertainment Engineering at Universidad Pontifica Bolivariana
January 1, 2020 - August 1, 2024
3D Animation and VFX Program at Vancouver Film School
October 1, 2024 - October 1, 2025
BS Digital Design and Entertainment Engineering at Universidad Pontifica Bolivariana
January 1, 2020 - August 1, 2024
3D Animation and VFX at Vancouver Film School
October 1, 2024 - October 1, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment

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