Hi, I’m Gökçe Yalçinkaya-Doma, a UI/UX and graphic designer and interior architect. I blend visual design, branding, and user experience to create engaging digital products and ways to experience spaces. I enjoy shaping design vision, building brand identity, and delivering assets that resonate with users. To see my portfolio, please go to the link below: _Website not available. Sign in: https://www.twine.net/signup_

GÖKÇE YALÇINKAYA-DOMA

Hi, I’m Gökçe Yalçinkaya-Doma, a UI/UX and graphic designer and interior architect. I blend visual design, branding, and user experience to create engaging digital products and ways to experience spaces. I enjoy shaping design vision, building brand identity, and delivering assets that resonate with users. To see my portfolio, please go to the link below: _Website not available. Sign in: https://www.twine.net/signup_

Available to hire

Hi, I’m Gökçe Yalçinkaya-Doma, a UI/UX and graphic designer and interior architect. I blend visual design, branding, and user experience to create engaging digital products and ways to experience spaces. I enjoy shaping design vision, building brand identity, and delivering assets that resonate with users.

To see my portfolio, please go to the link below:
Website not available. Sign in: https://www.twine.net/signup

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Language

English
Fluent
Turkish
Fluent

Work Experience

Producer at Wee Tattie Studios
June 1, 2025 - Present
Managed art team and supported creation of 3D assets for levels. Coordinated cross-disciplinary collaboration across design, art, and programming teams; organized and led meetings to maintain alignment and progress across departments. Implemented Agile sprints in ClickUp to drive efficient game development and task tracking.
UI/UX Designer at Efe International
January 1, 2024 - October 8, 2025
Designed and developed UI/UX and company websites. Developed complete branding packages and set the overall design vision for the company’s sub-brands. Created visual content for digital platforms and managed social media accounts.
Game Designer & Developer at Self Employed
September 1, 2022 - October 8, 2025
Harvest Cube: Level design and art roles for a mobile maze puzzle game; Waves of Steel: Level design and art roles in an RPG - Resource Management game. Coordinated asset workflows and supported communication in small teams; managed tasks and contributed to sprint planning.

Education

Bachelor of Science - Interior Architecture at Istanbul Technical University
September 11, 2017 - July 26, 2021
Master of Arts by Research - Game Design at Bahcesehir University
September 6, 2021 - July 8, 2024

Qualifications

Professional Certificate | Game Design
June 1, 2025 - October 8, 2025

Industry Experience

Software & Internet, Gaming, Media & Entertainment, Education, Professional Services, Real Estate & Construction