I am an artist with over a decade of experience shaping visual styles for mobile games and freelance projects. I’ve lead art teams, defined pipelines, and collaborated with designers, engineers, and external partners to deliver cohesive, polished visuals across UI, characters, environments, and marketing art. I’m driven by finding the right visual solution for each project and love partnering with clients to bring ideas to life in fun, meaningful ways. I’m passionate about mentoring artists, establishing strong style guides, and pushing for consistent quality from concept to final render.

Christine MacTernan

PRO

I am an artist with over a decade of experience shaping visual styles for mobile games and freelance projects. I’ve lead art teams, defined pipelines, and collaborated with designers, engineers, and external partners to deliver cohesive, polished visuals across UI, characters, environments, and marketing art. I’m driven by finding the right visual solution for each project and love partnering with clients to bring ideas to life in fun, meaningful ways. I’m passionate about mentoring artists, establishing strong style guides, and pushing for consistent quality from concept to final render.

Available to hire

I am an artist with over a decade of experience shaping visual styles for mobile games and freelance projects. I’ve lead art teams, defined pipelines, and collaborated with designers, engineers, and external partners to deliver cohesive, polished visuals across UI, characters, environments, and marketing art.

I’m driven by finding the right visual solution for each project and love partnering with clients to bring ideas to life in fun, meaningful ways. I’m passionate about mentoring artists, establishing strong style guides, and pushing for consistent quality from concept to final render.

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Language

English
Fluent

Work Experience

Lead Artist at Neverforget Games
January 1, 2024 - September 25, 2025
Directed the conceptualization and visual evolution for the art department. Assisted in outsourcing initiatives and played a role in creating UI, banners, and in-game UI elements. Guaranteed style uniformity and excellence in final renders and paint overs.
Principal Artist at Playco
January 1, 2021 - September 25, 2025
Created character, environment, props, UI assets and title page art for multiple games. Collaborated closely with art director and art leads to help meet needs of the team. Developed and honed skills in 3D using Blender.
Lead Artist at Jam City
January 1, 2017 - September 25, 2025
Set style for new games as well as contributing visual development for preexisting game titles. Worked closely with department leads to maintain consistent style and quality and helped guide team to reach scheduled milestones. Assisted in visual development for acquired IPs.
Art Director at Jam City
January 1, 2018 - September 25, 2025
Set style for new games as well as contributing visual development for preexisting game titles. Worked closely with department leads to maintain consistent style and quality and helped guide team to reach scheduled milestones. Assisted in visual development for acquired IPs.
Lead Artist at Storm 8
January 1, 2015 - September 25, 2025
Led art team and helped set up 3D pipeline for hidden object game. Developed character and environment art for various titles in the company, including entirely new game projects. Established style guides promoting style uniformity while also mentoring emerging artists.
Lead Artist at Loot Drop
January 1, 2012 - September 25, 2025
Worked with game designer, engineers and UI/UX to establish style for multiple new games. Created style guides and helped guide best practices for art team to ensure consistent quality. Created character, environment and prop art from concept to final hook up in game.
Art Director at Lolapps
January 1, 2011 - September 25, 2025
Developed artistic elements, icons, and diverse marketing visuals for various game titles. Oversaw visual design and production for three new games. Managed the art team while collaborating closely with the game designer and various departments.
Freelance Artist at Various Clients
January 1, 2022 - September 25, 2025
Freelance Illustrator for multiple publishers, design firms, individual companies and film studios. Created and prepped art for print in product catalogs, multiple table top games, beer labels, and album covers.
Lead Artist at Neverforget Games
January 1, 2024 - September 25, 2025
Directed the conceptualization and visual evolution for the art department. Assisted in outsourcing initiatives and contributed UI, banners, and in-game UI elements. Guaranteed style uniformity and excellence in final renders and paint overs.
Principal Artist at Playco
January 1, 2021 - September 25, 2025
Created character, environment, props, UI assets and title page art for multiple games. Collaborated closely with art director and art leads to help meet needs of the team. Developed and honed skills in 3D using Blender.
Lead Artist at Jam City
January 1, 2017 - September 25, 2025
Set style for new games as well as contributing visual development for preexisting game titles. Worked closely with department leads to maintain consistent style and quality and helped guide team to reach scheduled milestones. Assisted in visual development for acquired IPs.
Art Director at Jam City
January 1, 2018 - September 25, 2025
Set style for new games as well as contributing visual development for preexisting game titles; mentored team to maintain style uniformity and quality; guided milestones.
Principal Artist at Storm 8
January 1, 2015 - September 25, 2025
Led art team and helped set up 3D pipeline for hidden object game. Developed character and environment art for various titles in the company, including entirely new game projects. Established style guides promoting style uniformity while also mentoring emerging artists.
Lead Artist at Loot Drop
January 1, 2012 - September 25, 2025
Worked with game designer, engineers and UI/UX to establish style for multiple new games. Created style guides and helped guide best practices for art team to ensure consistent quality. Created character, environment and prop art from concept to final hook up in game.
Art Director at LOLAPPS
January 1, 2011 - September 25, 2025
Developed artistic elements, icons, and diverse marketing visuals for various game titles. Oversaw visual design and production for three new games. Managed the art team while collaborating closely with the game designer and various departments.
Freelance Artist at Various Clients
January 1, 2022 - September 25, 2025
Freelance Illustrator for multiple publishers, design firms, individual companies and film studios. Created and prepped art for print in product catalogs, multiple table top games, beer labels, and album covers.

Education

Certificate at Scientific Illustration Distance Program
January 1, 2024 - January 1, 2025
B.F.A. at Academy of Art University
January 1, 2003 - January 1, 2005
Intensive studies in Fine Art and Concept/Visual Development at Concept Art Atelier
January 1, 2007 - January 1, 2008
B.F.A. at Academy of Art University
January 1, 2003 - January 1, 2005
Intensive studies in Fine Art and Concept/Visual Development for games and film at Concept Art Atelier
January 1, 2007 - January 1, 2008
Scientific Illustration Certificate at Scientific Illustration Distance Program
January 1, 2024 - January 1, 2025

Qualifications

Scientific Illustration Certificate
January 1, 2024 - January 1, 2025
Intensive studies in Fine Art and Concept/Visual Development for games and film
January 1, 2007 - January 1, 2008

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Professional Services
    paper Portfolio LInk

    Various mobile game studios and projects that I have worked on over the years. I invite you to check it out and take a look around. Personal work and link to sketch blog are also included on the site. Thanks for taking the time!

    https://www.twine.net/signin

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