I am a creative and technically driven 3D artist with a strong foundation in photorealistic simulation of natural elements like water, fire, and smoke. My background is rooted in high-end visual effects for film and television, and I am currently keen to apply my expertise to fully animated features. I have strong skills in modern 3D and compositing tools, particularly Houdini, and I adapt quickly to new software and workflows, including real-time engines like Unreal. I enjoy working in international teams, which has strengthened my collaborative mindset and intercultural communication skills. I am enthusiastic about combining technical problem-solving with artistic expression and am looking for a role that aligns with these passions.

Alexander Böhmer

I am a creative and technically driven 3D artist with a strong foundation in photorealistic simulation of natural elements like water, fire, and smoke. My background is rooted in high-end visual effects for film and television, and I am currently keen to apply my expertise to fully animated features. I have strong skills in modern 3D and compositing tools, particularly Houdini, and I adapt quickly to new software and workflows, including real-time engines like Unreal. I enjoy working in international teams, which has strengthened my collaborative mindset and intercultural communication skills. I am enthusiastic about combining technical problem-solving with artistic expression and am looking for a role that aligns with these passions.

Available to hire

I am a creative and technically driven 3D artist with a strong foundation in photorealistic simulation of natural elements like water, fire, and smoke. My background is rooted in high-end visual effects for film and television, and I am currently keen to apply my expertise to fully animated features. I have strong skills in modern 3D and compositing tools, particularly Houdini, and I adapt quickly to new software and workflows, including real-time engines like Unreal.

I enjoy working in international teams, which has strengthened my collaborative mindset and intercultural communication skills. I am enthusiastic about combining technical problem-solving with artistic expression and am looking for a role that aligns with these passions.

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Language

German
Fluent
English
Fluent
Norwegian
Intermediate
French
Intermediate

Work Experience

Visual Effects Artist – Specialization in Fluid Simulation at Scanline VFX GmbH
January 1, 2025 - July 21, 2025
Designed and simulated large-scale fluid, fire, smoke, and destruction FX for high-end feature films and streaming series using Houdini and Flowline. Contributed to internationally recognized projects such as Game of Thrones (Emmy-winning Season 8), The Batman, Eternals, and The Last Airbender. Collaborated with global teams of artists, pipeline developers, and supervisors across multiple time zones in a fast-paced production environment. Coordinated closely with other departments to ensure smooth integration of FX into lighting and compositing pipelines.
Internship Semester – Media Production & Technology at Westdeutscher Rundfunk (WDR), Cologne
January 1, 2015 - July 21, 2025
Edited audio for radio features, assisted in live news broadcasts including lighting setup and microphone checks. Created 3D models for a virtual TV studio using Autodesk Maya. Edited video segments for news reports with Avid Media Composer.
Caregiver for People with Disabilities at Vidaråsen Landsby, Andebu, Norway
January 1, 2012 - July 21, 2025
Organized daily routines, provided household assistance and personal hygiene support. Managed the community kitchen during summer holidays, planned menus considering food allergies and intolerances. Co-worker in the village bakery and provided transportation for villagers for daily errands such as doctor visits and shopping.
Visual Effects Artist – Specialization in Fluid Simulation at Scanline VFX GmbH
January 1, 2025 - July 21, 2025
Designed and simulated large-scale fluid, fire, smoke, and destruction FX for high-end feature films and streaming series using Houdini and Flowline. Contributed to internationally recognized projects such as Game of Thrones (Emmy-winning Season 8), The Batman, Eternals, and The Last Airbender. Collaborated with global teams of artists, pipeline developers, and supervisors across multiple time zones in a fast-paced production environment. Coordinated closely with other departments to ensure smooth integration of FX into lighting and compositing pipelines.

Education

Bachelor of Engineering at Ostbayerische Techn. Hochschule Amberg
January 1, 2012 - December 31, 2016
Study Abroad Specialization in Visual Effects at Auckland University of Technology
January 1, 2015 - December 31, 2015
Bachelor of Engineering at Ostbayerische Techn. Hochschule Amberg
January 1, 2012 - December 31, 2016
Study Abroad – Specialization in Visual Effects at Auckland University of Technology
January 1, 2015 - December 31, 2015

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Software & Internet, Education, Non-Profit Organization, Professional Services