I am a creative and technically driven 3D artist with a strong foundation in photorealistic simulation of natural elements like water, fire, and smoke. My background is rooted in high-end visual effects for film and television, and I am currently keen to apply my expertise to fully animated features. I have strong skills in modern 3D and compositing tools, particularly Houdini, and I adapt quickly to new software and workflows, including real-time engines like Unreal.
I enjoy working in international teams, which has strengthened my collaborative mindset and intercultural communication skills. I am enthusiastic about combining technical problem-solving with artistic expression and am looking for a role that aligns with these passions.
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