Hey! I'm a technical artist, 3D visualizer, and procedural artist. I have spent the last several years working across a variety of fields, from real estate development to 3D stock assets. If you need procedurally made 3D assets or real-time rendering, then I've got you covered.

Ethan

Hey! I'm a technical artist, 3D visualizer, and procedural artist. I have spent the last several years working across a variety of fields, from real estate development to 3D stock assets. If you need procedurally made 3D assets or real-time rendering, then I've got you covered.

Available to hire

Hey! I’m a technical artist, 3D visualizer, and procedural artist. I have spent the last several years working across a variety of fields, from real estate development to 3D stock assets. If you need procedurally made 3D assets or real-time rendering, then I’ve got you covered.

See more

Experience Level

Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Beginner

Language

English
Fluent

Work Experience

Freelance: 3D Technical Consulting at Lightpoint Data
May 9, 2025 - Present
I research and develop methods to convert vehicle point clouds to 3D meshes in SideFX Houdini. I create Houdini Digital Assets to assist 3D modelers with their workflows, including car part generators and modeling tools. I also help plan future development alongside the team to improve workflow speed and efficiency.
3D Technical Consulting at Action VFX
September 30, 2024 - August 8, 2025
Researched and developed pipeline tools and workflows across Houdini and Maya. Oversaw development of 3D model packs from concept to asset delivery. Inspected 3D models for geometry and UV fixes across multiple assets. Provided technical troubleshooting support for Houdini and Deadline.
Custom Houdini Workflow and Consulting at Upwork
September 30, 2024 - August 8, 2025
Developed a Houdini Digital Asset for generating sand ripples and designed a heightfield workflow for art-directing ripples and object interaction. Consulted on various Houdini-related questions and troubleshooting for sand ripple simulation.
Spider-Man Inspired Web Tools at Upwork
July 30, 2024 - August 7, 2025
Replicated and modified a Houdini workflow from a 2019 Siggraph breakdown. Developed two Houdini Digital Assets for web shape and detail. Created a third HDA for placing individual webs without a shooting source.
3D Visualization and Video Editing at CyberCity 3D
June 30, 2024 - August 8, 2025
Collaborated remotely to bring Digital Twin cities into Unreal Engine. Created low-budget flythroughs using Unreal Engine and Cesium plugins. Managed libraries of 2D and 3D assets to enhance Digital Twin scenes. Composed rendered sequences with transitions, captions, and graphics for final deliverables.
Substance Designer Nodes and Custom Material at Upwork
June 30, 2023 - August 8, 2025
Developed method for blending multiple input nodes with a single slider for smooth transitions. Created a PBR material for a knitting pattern used in clothing models.
Technical Support Specialist at Vectorworks, Inc.
October 1, 2024 - Present
Provided customer support for Vectorworks software to customers in the US, Canada, and UK. Utilized expert knowledge to troubleshoot user issues. Collaborated with a team to provide technical support via phone, email, and live chat. Certified in Vectorworks Architect, Landmark, Spotlight, and ConnectCAD. Used Salesforce, Slack, and Jira to track cases, report bugs, and communicate across teams.
Graduate Assistant at East Tennessee State University
May 31, 2023 - August 8, 2025
Lectured, critiqued, and assisted undergraduates in Principles of Game Design with a 100% passing rate. Collaborated with a fellow instructor to provide timely and useful answers to students' questions. Created models, level designs, and game scripting drawing from 3D visualization industry experience.
Procedural 3D Modeling Consultant at Renaissance Downtowns USA
June 30, 2022 - August 8, 2025
Created 3D modeling tools and workflows with SideFX Houdini to generate a wide range of buildings via user input. Worked with diverse file formats across software to produce optimized assets for web use. Developed visualization solutions in Twinmotion and Unreal Engine and rendered across multiple software platforms helping to secure city contracts.
Online Instructor at iD Tech Camps
August 31, 2020 - August 8, 2025
Worked remotely with children worldwide teaching game design and 3D modeling through Minecraft and Autodesk Maya respectively. Found fun and creative ways to interact with children of different ages and diverse backgrounds.
Overnight Camp Instructor at iD Tech Camps
May 20, 2019 - July 28, 2019
I taught kids ages 7-17 basic principles of 3D modeling and game design through Autodesk Maya and Unreal Engine 4. I also worked with a large team to create a safe, fun, and inclusive environment for campers and instructors.

Education

Bachelor of Science, Digital Media at East Tennessee State University
August 1, 2016 - May 1, 2020

Qualifications

Certified Vectorworks Architect
January 11, 2030 - August 8, 2025
Certified Vectorworks Landmark
January 11, 2030 - August 8, 2025
Certified Vectorworks Spotlight
January 11, 2030 - August 8, 2025
Certified Vectorworks ConnectCAD
January 11, 2030 - August 8, 2025

Industry Experience

Software & Internet, Education, Media & Entertainment, Real Estate & Construction, Professional Services

Experience Level

Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Beginner

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