Hi, I’m Ethan Navarro, a Barcelona-based game designer and developer with a strong background in VR/XR, Unity, and cross‑platform development. I create immersive experiences and practical tools, ranging from VR games and puzzles to SaaS web apps. I enjoy mentoring teams, building scalable systems, and teaching Unity and C# to students, while exploring emerging tech like XR and AI to push creative boundaries.

Ethan Navarro

Hi, I’m Ethan Navarro, a Barcelona-based game designer and developer with a strong background in VR/XR, Unity, and cross‑platform development. I create immersive experiences and practical tools, ranging from VR games and puzzles to SaaS web apps. I enjoy mentoring teams, building scalable systems, and teaching Unity and C# to students, while exploring emerging tech like XR and AI to push creative boundaries.

Available to hire

Hi, I’m Ethan Navarro, a Barcelona-based game designer and developer with a strong background in VR/XR, Unity, and cross‑platform development. I create immersive experiences and practical tools, ranging from VR games and puzzles to SaaS web apps.

I enjoy mentoring teams, building scalable systems, and teaching Unity and C# to students, while exploring emerging tech like XR and AI to push creative boundaries.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
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Language

Spanish; Castilian
Fluent
English
Advanced

Work Experience

Freelance GTA Online Modification Developer at Freelance
January 1, 2017 - January 1, 2021
Built one of Spain's top GTA Role-Play servers; developed custom game mechanics using Lua; refactored SQL queries to reduce server lag; led a 10-member team; reached 500 concurrent players and 10K users nationwide; managed community growth, moderation, and engagement.
Technical Artist Intern at Produktia
September 1, 2022 - December 1, 2022
Developed interactive features for Unity projects, implemented game mechanics and debugging, researched emerging XR and AI technologies, optimized CAD 3D objects as game assets.
Game Designer, Unity Developer / Programmer at Produktia
January 1, 2023 - Present
Developed immersive VR game mechanics and puzzles; optimized graphics performance and VR connectivity; deployed cross-platform Android/iOS/Meta Quest apps; led a team of interns to deliver VR games/experiences; shipped an XR experience with 2,000+ players at a live event.
Game Development & Programming Professor at EMAiD
February 1, 2025 - September 1, 2025
Teaching Unity and C# to 30 students; developing and maintaining a comprehensive game development curriculum; mentoring practical game projects and programming concepts; leading hands-on workshops; teaching HTML, CSS and JS to entry-level students.
Full Stack Developer & Co-founder at AI Amigo.io
June 1, 2025 - August 1, 2025
Designed and developed a SaaS platform combining a Next.js + React web app and a Chrome extension (TypeScript) connected to Supabase; created a proprietary algorithm to detect sensitive data in AI chats; integrated Stripe subscriptions for Pro and Teams, including team management and admin dashboards; deployed, tested, configured, and maintained the entire infrastructure; delivered a solution tailored for mid-sized companies handling sensitive data in AI workflows.
Unity Developer / Programmer at Produktia
January 1, 2023 - Present
Developed immersive VR game mechanics and puzzles; optimized graphics performance and VR connectivity; developed and deployed 15 cross-platform Android/iOS/Meta Quest apps; led a small team of interns and delivered 2 successful VR games/experiences; shipped XR experience with 2,000+ players at a live event.
Full Stack Developer & Co-Founder at amigo.io
June 1, 2020 - August 1, 2020
Designed and developed a SaaS platform combining a Next.js + React web app and a Chrome extension (TypeScript) connected to Supabase; created a proprietary algorithm to detect sensitive data in AI chat conversations; integrated Stripe subscriptions (Pro and Teams) including team management and admin dashboards; deployed, tested, configured, and maintained the entire infrastructure; delivered a solution tailored for mid-sized companies handling sensitive data in AI workflows.
Freelance GTA Online Modification Developer at Freelance GTA Online Modifications (Barcelona)
January 1, 2017 - December 31, 2021
Built one of Spain’s top GTA RolePlay servers; developed custom game mechanics using Lua; refactored SQL queries to reduce server lag and load times; led a 10-member team and managed daily operations; reached 500 concurrent players and 10K+ users nationwide; managed community growth, moderation, and engagement.

Education

Bachelor's Degree in Computer Science at Universitat Oberta de Catalunya (UOC)
January 1, 2024 - March 2, 2026
Post graduate Diploma in Game Development at Universitat Oberta de Catalunya (UOC)
January 1, 2024 - March 2, 2026
Advanced Vocational Diploma in Video Game Design at EMAiD
January 1, 2022 - March 2, 2026
Intermediate Vocational Diploma in Plastic Arts & Design Interactive Graphic Product Assistance at EMAiD
January 1, 2020 - March 2, 2026
Bachelor's Degree in Computer Science at Universitat Oberta de Catalunya (UOC)
January 1, 2024 - March 2, 2026
Postgraduate Diploma in Game Development at Universitat Oberta de Catalunya (UOC)
January 1, 2024 - March 2, 2026
Advanced Vocational Diploma in Video Game Design at EMAiD
January 1, 2022 - December 31, 2022
Intermediate Vocational Diploma in Plastic Arts & Design (Interactive Graphic Product Assistance) at EMAiD
January 1, 2020 - December 31, 2020

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Education, Professional Services