Eva Nage
I am a motion designer with over 6 years of experience blending 3D, 2D, and visual storytelling across social, brand, and campaign content.
About
I am a motion designer with over 6 years of experience blending 3D, 2D, and visual storytelling across social, brand, and campaign content. I am equally comfortable using Cinema 4D and Redshift as I am sketching concepts or conceptualising animation narratives. I’m an explorer of Unreal Engine 5, Blender, Rive, and Figma, with a keen interest in learning Houdini and advancing my skills in simulations and VFX.
As a creative collaborator, I love hiking, vegan cuisine, Japanese language, activism, fiction, and all things motion. I possess strong project leadership skills and enjoy collaborating across teams to deliver engaging content that aligns with brand goals and resonates with target audiences.
- 5 years' experience
- Joined August 2025
Industry experience
- Media & Entertainment
- Gaming
- Professional Services
- Retail
- Software & Internet
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Work experience· 6 roles
Produced concepts, moodboards, storyboards, designs, and animations to client briefs. Edited live footage to matched voiceover and music, developed animated explainers balancing clarity with engaging motion narratives for Omniplex, rigged and animated 2D characters for a Covid Parenting app, co-designed and illustrated merchandise, animated and redesigned web graphics, and created identity branding for startups. Applied genAI tools to team workflows and acted as a learning ambassador sharing trends and tools with the creative team. Collaborated across teams to integrate 2D and 3D animation with live footage for various brands.
Led concepts, moodboards, storyboards, designs, and animations responding to client briefs. Edited live footage synchronized with voiceover and music, developed animated explainers and platform demos, rigged and animated 2D characters, co-designed merchandise, animated and re-designed graphics for web, and designed photography exhibition campaign materials including storyboards and video teasers. Directed multiple creative projects and collaborated across video, copy, illustration, brand, and marketing teams from February 2021 to May 2025.
Executed campaign content across five brand verticals, conceptualized visual ideas, and contributed to the branded motion system in a mobile-first environment. Delivered blends of live footage and 2D/3D animations, compositing, tracking, keying, and rotoscoping for branded content and campaign cutdowns. Directed visuals for high-value brand projects including casino LED screen campaigns and poker tournament promos, applying genAI tools to ideation and pre-visualization. Presented concepts and outcomes to creative directors and stakeholders.
Education· 7
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