I am a 3D artist specializing in character design—especially creating creatures and monsters of all kinds. I enjoy collaborating to properly bring characters to life and I have a strong working knowledge of software including Maya, Blender, Substance, and Unreal Engine. I adapt well to my environment and work place culture, and I work well with others to create the best possible product.

Evan Flom

I am a 3D artist specializing in character design—especially creating creatures and monsters of all kinds. I enjoy collaborating to properly bring characters to life and I have a strong working knowledge of software including Maya, Blender, Substance, and Unreal Engine. I adapt well to my environment and work place culture, and I work well with others to create the best possible product.

Available to hire

I am a 3D artist specializing in character design—especially creating creatures and monsters of all kinds. I enjoy collaborating to properly bring characters to life and I have a strong working knowledge of software including Maya, Blender, Substance, and Unreal Engine.

I adapt well to my environment and work place culture, and I work well with others to create the best possible product.

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Language

English
Fluent

Work Experience

Character Artist/Animator at Freak Show (FastTakedown Studios)
July 1, 2024 - July 1, 2025
Created concept art, models, textures, and animations for all characters and enemies in Freak Show, a team shooter/tower defense game. Produced models that balance low polygon counts with unique designs and a cohesive style consistent with other artists’ work.
Character Artist/ Animator at FastTakedown Studios
June 30, 2024 - June 30, 2025
Created concept art, models, textures, and animations for all characters and enemies in Freak Show, a team shooter/tower defense game. Balanced low-poly counts with unique designs and a cohesive style in collaboration with other artists.
3D Artist/Character Designer
June 1, 2023 - August 1, 2023
Worked on a VR game called Changelin(g). Designed background NPCs for one level and created models for five of them. Collaborated with a large team of artists, programmers, and writers to maintain a cohesive vision.
3D Artist/Character Designer at Rochester Institute of Technology
May 31, 2023 - July 31, 2023
Worked on a VR game called Changeling. Designed background NPCs for one level and created models for five of them. Worked with a large team of other artists, programmers, and writers to create a cohesive vision.
Concept Artist / 3D Artist at Project Planning & Production
January 1, 2023 - April 1, 2023
Worked on a project titled “Monstrous Adventure” alongside other 3D design majors. Created concept art for three monsters and produced 3D models and textures for some props.
3D Artist/Animator at RIT Neurotech Club
January 1, 2023 - April 1, 2023
Worked with RIT’s Neurotech Club to create a game played using an EEG (electroencephalogram). Created models for all NPCs and enemies, collaborating closely with a team working on relatively new technology and gaining experience optimizing game models for hardware limitations.
Concept Artist/3D Artist - Project Planning & Production at Rochester Institute of Technology
December 31, 2022 - March 31, 2023
Worked on a project titled 'Monstrous Adventure' alongside other 3D Design majors. Created concept art for three monsters as well as 3D models and textures for some props.
3D Artist/Animator at Rochester Institute of Technology
December 31, 2022 - March 31, 2023
Collaborated with RIT’s Neurotech Club to create a game to be played using an electroencephalogram (EEG). Created the models for all NPCs and enemies. Worked closely with relatively new technology and gained experience optimizing game models to fit hardware limitations.
Concept Artist / 3D Artist / Animator
August 1, 2022 - May 1, 2023
Collaborated with a team to create a game called “Croak and Dagger.” Created concept art for all enemies and made the models and animations for one enemy. Produced textures for all enemies and modeled a variety of environmental assets.
Concept Artist/3D Artist/Animator - Advanced Topic in Game Development at Rochester Institute of Technology
July 31, 2022 - April 30, 2023
Collaborated with a team to create a game called 'Croak and Dagger'. Created concept art for all enemies as well as the models and animations for one enemy. Created textures for all enemies and modeled a variety of environmental assets.

Education

Bachelor of Fine Arts - 3D Digital Design at Rochester Institute of Technology
January 11, 2030 - May 1, 2024
Bachelor of Fine Arts - 3D Digital Design at Rochester Institute of Technology (RIT)
January 1, 2020 - May 1, 2024

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Gaming, Software & Internet, Education