Hi, I'm Evan Flom, a 3D artist who specializes in character design, especially creating creatures and monsters of all sorts. I enjoy collaborating with others to bring characters to life and I have a strong working knowledge of Maya, Blender, Substance, and Unreal Engine. I adapt well to different environments and work cultures and get along well with others to help create the best product possible.

Evan Flom

Hi, I'm Evan Flom, a 3D artist who specializes in character design, especially creating creatures and monsters of all sorts. I enjoy collaborating with others to bring characters to life and I have a strong working knowledge of Maya, Blender, Substance, and Unreal Engine. I adapt well to different environments and work cultures and get along well with others to help create the best product possible.

Available to hire

Hi, I’m Evan Flom, a 3D artist who specializes in character design, especially creating creatures and monsters of all sorts. I enjoy collaborating with others to bring characters to life and I have a strong working knowledge of Maya, Blender, Substance, and Unreal Engine.

I adapt well to different environments and work cultures and get along well with others to help create the best product possible.

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Language

English
Fluent

Work Experience

3D Artist/Character Designer at Rochester Institute of Technology
May 31, 2023 - July 31, 2023
Worked on a VR game called Changeling. Designed background NPCs for one level and created models for five of them. Worked with a large team of other artists, programmers, and writers to create a cohesive vision.
3D Artist/Animator at Rochester Institute of Technology
December 31, 2022 - March 31, 2023
Collaborated with RIT’s Neurotech Club to create a game to be played using an electroencephalogram (EEG). Created the models for all NPCs and enemies. Worked closely with relatively new technology and gained experience optimizing game models to fit hardware limitations.
Concept Artist/3D Artist - Project Planning & Production at Rochester Institute of Technology
December 31, 2022 - March 31, 2023
Worked on a project titled 'Monstrous Adventure' alongside other 3D Design majors. Created concept art for three monsters as well as 3D models and textures for some props.
Concept Artist/3D Artist/Animator - Advanced Topic in Game Development at Rochester Institute of Technology
July 31, 2022 - April 30, 2023
Collaborated with a team to create a game called 'Croak and Dagger'. Created concept art for all enemies as well as the models and animations for one enemy. Created textures for all enemies and modeled a variety of environmental assets.
Character Artist/ Animator at FastTakedown Studios
June 30, 2024 - June 30, 2025
Created concept art, models, textures, and animations for all characters and enemies in Freak Show, a team shooter/tower defense game. Balanced low-poly counts with unique designs and a cohesive style in collaboration with other artists.

Education

Bachelor of Fine Arts - 3D Digital Design at Rochester Institute of Technology
January 11, 2030 - May 1, 2024

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Gaming, Software & Internet