Audio director and sound designer with extensive experience leading creative and technical audio across AAA console, PC, and VR/AR titles. Skilled at defining and executing audio vision, directing multidisciplinary teams, and delivering immersive, emotionally resonant player experiences through sound, music, and voice.
Combines hands-on sound design and implementation expertise with strategic leadership—building cohesive teams, mentoring collaborators, and shaping high-quality, systemic, and adaptive game audio. Passionate about player-centered storytelling and fostering collaborative innovation across disciplines.
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Fantastic Pixel Castle was a game development studio founded in 2023 by industry veteran Greg “Ghostcrawler” Street. The studio was developing a AAA fantasy MMORPG codenamed Ghost under NetEase Games, but shut down on November 17, 2025, after NetEase withdrew its funding and a new investor could not be found.
I was the Audio Director on this project and the only person on the audio team. Creating the sounds, implementing and creating the direction for all the audio.
Meta Horizon Worlds is an online multiplayer game, as well as game platform and game creation system, developed and published by Meta Platforms. Horizon Worlds was released in December 2021. Initially designed for virtual reality headsets as part of the QuestVR platform, a mobile version was released in September 2023.
I was the Sound Design Manager for this project, in charge of the audio team working on this huge project.
Crucible was a hero shooter game developed by Amazon Games. Different playable characters, referred to as “hunters”, impacted which abilities players had. Matches were team-based player versus player competitions, and the Alpha Hunters, Harvester Command, and Heart of Hives game modes all included player versus environment elements as well. Unlike other hero shooter games, there were no dedicated healer or tank characters, requiring all players to search for healing items during matches
I was the Audio Director in charge of building the sound team, leading and managing that team and the creative direction for all the Audio, Music and voice in the game.
Guild Wars 2 is a free-to-play, massively multiplayer online role-playing game developed by ArenaNet and published by NCSoft. Set in the fantasy world of Tyria, the core game follows the re-emergence of Destiny’s Edge, a disbanded guild dedicated to fighting Elder Dragons, colossal Lovecraftian-esque entities that have seized control of Tyria in the time since the original Guild Wars (2005), a plot line that concludes in the third expansion End of Dragons (2023). The game takes place in a persistent world with a story that progresses in instanced environments
I was the Audio Director in charge of building the sound team, leading and managing that team and the creative direction for all the Audio, Music and voice in the game.
F.E.A.R. First Encounter Assault Recon is a 2005 first-person shooter psychological horror video game for Windows, PlayStation 3, and Xbox 360. Developed by Monolith Productions and published by Vivendi Universal Games. The game’s story revolves around the fictional F.E.A.R. (First Encounter Assault Recon) unit, an elite group in the United States Army tasked with investigating supernatural phenomena.
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