Hi, I’m Emmanuel Yatsuzuka, a CG Generalist with 12+ years of experience across VFX, games, and immersive media. I’m proficient across the full CG pipeline: modeling, rigging, surfacing, lighting, rendering, compositing, and real-time integration. I’m passionate about solving complex technical challenges while keeping a strong eye for realism and storytelling. I enjoy collaborating with cross-disciplinary teams to deliver photoreal visuals and immersive experiences. My strengths include anatomy, realism, production efficiency, and creating smooth workflows that help studios hit deadlines without compromising artistic quality.

Emmanuel Yatsuzuka

Hi, I’m Emmanuel Yatsuzuka, a CG Generalist with 12+ years of experience across VFX, games, and immersive media. I’m proficient across the full CG pipeline: modeling, rigging, surfacing, lighting, rendering, compositing, and real-time integration. I’m passionate about solving complex technical challenges while keeping a strong eye for realism and storytelling. I enjoy collaborating with cross-disciplinary teams to deliver photoreal visuals and immersive experiences. My strengths include anatomy, realism, production efficiency, and creating smooth workflows that help studios hit deadlines without compromising artistic quality.

Available to hire

Hi, I’m Emmanuel Yatsuzuka, a CG Generalist with 12+ years of experience across VFX, games, and immersive media. I’m proficient across the full CG pipeline: modeling, rigging, surfacing, lighting, rendering, compositing, and real-time integration. I’m passionate about solving complex technical challenges while keeping a strong eye for realism and storytelling.

I enjoy collaborating with cross-disciplinary teams to deliver photoreal visuals and immersive experiences. My strengths include anatomy, realism, production efficiency, and creating smooth workflows that help studios hit deadlines without compromising artistic quality.

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Language

English
Fluent

Work Experience

Freelance Artist at Contemplation Games
May 1, 2025 - Present
Created game-ready assets and rigs for Unreal Engine-based immersive gameplay; focused on real-time performance optimization, seamless animation workflows, and cross-disciplinary collaboration to deliver visually compelling immersive experiences.
Lead Modeler at Muse VFX
November 1, 2013 - Present
Over asset creation across TV, film, immersive installations, and projection shows. Managed full CG pipeline tasks: modeling, texturing, rigging, surfacing, lighting, rendering, and compositing. Integrated Ziva muscle system for anatomically accurate deformation in characters/creatures. Produced assets for stereoscopic projects (e.g., IMAX Mysteries of the Unseen World, Disney Parks). Coordinated with production on render wrangling, Deadline job submissions, and pipeline optimization.
3D Modeler at Eden FX
July 1, 2012 - November 1, 2013
Modeled, textured, rigged, and shaded organic and hard-surface assets for broadcast and film VFX. Delivered stereoscopic-ready assets for large-scale visualization projects.
3D Modeler at Soft Mirage
October 1, 2011 - July 1, 2012
Architectural visualization models and renders for real estate and marketing campaigns.
Freelance Artist at Freelance (Games)
May 1, 2025 - Present
Created game-ready assets and rigs for Unreal Engine-based immersive game and installation experiences; focused on real-time performance and seamless animation workflows.
3D Modeler at Softimage
October 1, 2011 - July 1, 2012
Created architectural visualizations and renders for real estate and marketing campaigns.

Education

BA in Fine and Studio Arts at University of California, Irvine
January 1, 2007 - January 1, 2011
BA at University of California, Irvine
January 1, 2007 - January 1, 2011

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Gaming