I’m a junior 3D artist and level designer building immersive worlds in Unreal Engine 5, with a practical, self-taught portfolio foundation. I’m driven by the craft—turning ideas into interactive environments—and I enjoy collaborating in a creative team where I can keep improving my real-time skills and workflows. I’ve developed hands-on experience across the Unreal Engine 5 pipeline and related tools, including environment blockouts, lighting workflows, and performance-minded iteration. I also bring production fundamentals from 3D modeling and texturing, plus post-processing and video compositing, so my work can move smoothly from asset creation to a polished in-engine result.…

Ajla Ahmić

I’m a junior 3D artist and level designer building immersive worlds in Unreal Engine 5, with a practical, self-taught portfolio foundation. I’m driven by the craft—turning ideas into interactive environments—and I enjoy collaborating in a creative team where I can keep improving my real-time skills and workflows. I’ve developed hands-on experience across the Unreal Engine 5 pipeline and related tools, including environment blockouts, lighting workflows, and performance-minded iteration. I also bring production fundamentals from 3D modeling and texturing, plus post-processing and video compositing, so my work can move smoothly from asset creation to a polished in-engine result.…

Available to hire

I’m a junior 3D artist and level designer building immersive worlds in Unreal Engine 5, with a practical, self-taught portfolio foundation. I’m driven by the craft—turning ideas into interactive environments—and I enjoy collaborating in a creative team where I can keep improving my real-time skills and workflows.

I’ve developed hands-on experience across the Unreal Engine 5 pipeline and related tools, including environment blockouts, lighting workflows, and performance-minded iteration. I also bring production fundamentals from 3D modeling and texturing, plus post-processing and video compositing, so my work can move smoothly from asset creation to a polished in-engine result.

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Language

English
Fluent
German
Intermediate
Slovene
Fluent
Bosnian
Fluent

Work Experience

Junior Environment Artist & Level Designer
January 1, 2025 - Present
Developed and iterated environment/level concepts through self-directed portfolio projects using Unreal Engine 5. Worked with lighting setups (Lumen and/or global illumination concepts), Niagara particles, blueprints, and cinematic sequencing for real-time presentation. Focused on practical asset integration and performance-minded scene building by optimizing materials, geometry, and render settings for smooth real-time results.

Education

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Qualifications

Industry Experience

Media & Entertainment, Education, Software & Internet, Computers & Electronics, Other, Gaming
    Automotive Visualization - Aston Martin
    One of my first automotive visualization projects and my first time rendering a car in Unreal Engine 5. I created both the studio setup and the urban city environment to present the car in two different moods: a clean studio look and a cinematic urban night atmosphere.…