I’m a junior 3D artist and level designer building immersive worlds in Unreal Engine 5, with a practical, self-taught portfolio foundation. I’m driven by the craft—turning ideas into interactive environments—and I enjoy collaborating in a creative team where I can keep improving my real-time skills and workflows.
I’ve developed hands-on experience across the Unreal Engine 5 pipeline and related tools, including environment blockouts, lighting workflows, and performance-minded iteration. I also bring production fundamentals from 3D modeling and texturing, plus post-processing and video compositing, so my work can move smoothly from asset creation to a polished in-engine result.
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