TA

About

  • 4 years' experience
  • Joined November 2026

Industry experience

  • Gaming
  • Media & Entertainment

Work experience

Freelance 3D Artist · IndependentJan 2022 – Present · 4 yrs 11 mos

Create stylized and realistic props, modular environment elements, and decorative assets for local and international clients. Manage briefs, scope, modeling, client feedback, revisions, approvals, optimization, and final delivery independently. Deliver clean, game-ready assets using Maya, ZBrush, and Substance 3D Painter for real-time pipelines.

3D Artist · GamePatronJan 2022 – Jan 2025 · 3 yrs 1 mo

Worked on multiple game projects including Battle of Sea over a three-year production period, creating ship models, marine creatures, environmental props, and scene elements. Contributed to Devil of the Plague by producing accessory and supporting props to enhance environmental detail and storytelling. Also supported a second NDA-protected project by producing environment assets, props, and scene elements according to established art direction and technical requirements. Handled the full asset pipeline including high-poly/low-poly production, UV mapping, baking, PBR texturing, LOD creation, optimization, and final game-ready delivery. Collaborated with developers and art direction throughout reviews, revisions, and milestone deliveries.

Education

3D Modeling Program · Üçüncü Binyıl Academy2021 – 2022

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