Model created in Autodesk Maya and rendered in Substance 3d painter.
- 3D Designer
- 3D Modeler
- 3D Visualizer
I am an architecture graduate and BIM professional with 1+ years of experience in Building Information Modeling, 3D visualization, and digital design.
I am an architecture graduate and BIM professional with 1+ years of experience in Building Information Modeling, 3D visualization, and digital design. I am skilled in Revit, SketchUp, Lumion, V-Ray, Maya, and Unreal Engine 5, and I have a proven ability to deliver high-quality BIM models, architectural renders, and immersive visualizations in both remote and on-site environments.
I am currently pursuing a Master of Science in Architecture at Universiti Sains Malaysia, with a focus on Digital Transformation within Architectural Consultancy Practices in Malaysia.
Model created in Autodesk Maya and rendered in Substance 3d painter.
Delivered hands-on training sessions in Autodesk Maya (3D modeling and animation) and Unity (game design) to cohorts of 50 students per batch. Developed structured lesson plans and assessment materials aligned with industry workflows for real-time 3D production. Mentored students on portfolio development and professional 3D modelling best practices. Achieved 99% student satisfaction rating across all training modules.
Tainner for Maya Modelling and Animation - Unity Game Designer - On-Site Job
Developed and maintained detailed BIM models for 20 architectural projects using Autodesk Revit, ensuring accuracy up to LOD 350. Coordinated with design and engineering teams to resolve model clashes in all 20 projects, reducing rework and improving project delivery timelines by 20%. Produced construction documentation, schedules, and quantity takeoffs from BIM models for client review and contractor use. Worked remotely for 9 months and as a freelancer for 3 months, consistently meeting project deadlines across time zones. Modeled a 5-story mixed-use building from design development through construction documents in 8 weeks.
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