Senior 3D Artist based in Lahore with 4+ years of experience producing high-quality, game-ready assets for AAA real-time projects. Skilled in the full asset pipeline including high-poly/low-poly modeling, PBR texturing, UV mapping, optimization, and Unreal Engine 5 integration. Experienced in BIM-to-real-time workflows (desktop, VR, and web), modular architecture, props/weapons/vehicles, and technical production problem-solving. Also builds custom Blender add-ons and Python automation tools to streamline pipelines and improve team productivity.

Faizan Ellahi

Senior 3D Artist based in Lahore with 4+ years of experience producing high-quality, game-ready assets for AAA real-time projects. Skilled in the full asset pipeline including high-poly/low-poly modeling, PBR texturing, UV mapping, optimization, and Unreal Engine 5 integration. Experienced in BIM-to-real-time workflows (desktop, VR, and web), modular architecture, props/weapons/vehicles, and technical production problem-solving. Also builds custom Blender add-ons and Python automation tools to streamline pipelines and improve team productivity.

Available to hire

Senior 3D Artist based in Lahore with 4+ years of experience producing high-quality, game-ready assets for AAA real-time projects. Skilled in the full asset pipeline including high-poly/low-poly modeling, PBR texturing, UV mapping, optimization, and Unreal Engine 5 integration.

Experienced in BIM-to-real-time workflows (desktop, VR, and web), modular architecture, props/weapons/vehicles, and technical production problem-solving. Also builds custom Blender add-ons and Python automation tools to streamline pipelines and improve team productivity.

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Language

English
Advanced
Urdu
Advanced

Work Experience

Senior 3D Artist at Narsun Studios
December 1, 2022 - Present
Created AAA-quality, game-ready assets including environments, modular architecture, props, weapons, vehicles, and hero assets for real-time applications. Collaborated with environment/technical artists, designers, and developers to meet artistic and technical requirements. Optimized assets for Unreal Engine 5 to maintain high visual fidelity with real-time performance across multiple platforms. Worked on BIM-to-real-time workflows by converting architectural and engineering data into optimized interactive experiences for desktop, VR, and web. Developed and maintained custom Blender add-ons and Python automation tools to reduce repetitive tasks and improve workflow efficiency. Solved technical challenges related to asset optimization, scene organization, material workflows, and production pipelines, and contributed to asset standards, QA processes, and cross-functional review alignment with milestones.

Education

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Qualifications

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Industry Experience

Gaming, Other, Real Estate & Construction, Media & Entertainment, Software & Internet