I am a game developer with over 5 years of experience specializing in creating 2D and 3D games using Unity, Unreal Engine 5, and Godot. I am skilled in gameplay systems, AI, level design, UI/UX, and programming languages including C#, C++, GDScript, and Python. I enjoy working both solo and in agile indie teams, and I am motivated by challenges and continuous growth. I am passionate about building interactive systems that are engaging and technically robust. I look forward to contributing to teams that value creativity, meticulous attention to detail, and strong foundations in engineering.

Farid Zandi

I am a game developer with over 5 years of experience specializing in creating 2D and 3D games using Unity, Unreal Engine 5, and Godot. I am skilled in gameplay systems, AI, level design, UI/UX, and programming languages including C#, C++, GDScript, and Python. I enjoy working both solo and in agile indie teams, and I am motivated by challenges and continuous growth. I am passionate about building interactive systems that are engaging and technically robust. I look forward to contributing to teams that value creativity, meticulous attention to detail, and strong foundations in engineering.

Available to hire

I am a game developer with over 5 years of experience specializing in creating 2D and 3D games using Unity, Unreal Engine 5, and Godot. I am skilled in gameplay systems, AI, level design, UI/UX, and programming languages including C#, C++, GDScript, and Python. I enjoy working both solo and in agile indie teams, and I am motivated by challenges and continuous growth.

I am passionate about building interactive systems that are engaging and technically robust. I look forward to contributing to teams that value creativity, meticulous attention to detail, and strong foundations in engineering.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

English
Fluent
Italian
Beginner

Work Experience

Game Programmer and Designer at Fake Reality / FrostByte
March 1, 2020 - Present
Contributed to 6+ indie games using Unity, Unreal Engine 5, and Godot in agile teams of 2–5 developers. Led programming on flagship titles like ExoBarrier and Last Defence including turret systems, drone AI, and skill trees. Built and optimized core systems: gameplay, AI, level design, and UI across more than five 2D and 3D titles. Participated in Brackeys Game Jam 2021.2 with Children of Chaos ranking in the top 5% of 1,700+ entries. Iterated based on playtesting feedback and bug reports to improve player experience pre-release.
Research Assistant – Robotics Lab at Ferdowsi University
October 31, 2024 - July 17, 2025
Built a real-world driving simulation spanning over 50 km of terrain using Cesium and Unreal Engine 5 enabling high-fidelity testing for ML research. Programmed image sequence capture pipelines in C++ to support computer vision experiments and neural reconstruction tasks. Optimized the synthetic data pipeline with a custom method, improving 3D reconstruction accuracy and efficiency by 30%.
Computer Vision Intern at Veerasense
September 30, 2023 - July 17, 2025
Developed and tested AI-based image analysis pipelines for real-world industrial vision tasks. Processed datasets containing thousands of labeled images for ML model training and evaluation. Helped develop a prototype benchmarking system and completed the 5-month research task in just 3 months, exceeding expectations.
Mentor and Coordinator, Game Community at Ferdowsi University
March 31, 2023 - July 17, 2025
Supported student-led game development initiatives through mentoring, event coordination, and technical instruction. Organized and led workshops on game engines (Unity and C#), helping peers build playable projects and portfolios.
Game Programmer and Designer at Fake Reality / FrostByte
March 1, 2020 - Present
Contributed to 6+ indie games using Unity, Unreal Engine 5, and Godot, working in agile teams of 2-5 developers. Led programming on flagship titles like ExoBarrier and Last Defence, focusing on turret systems, drone AI, and skill trees. Built and optimized core systems including gameplay, AI, level design, and UI across multiple 2D and 3D titles. Participated in Brackeys Game Jam 2021.2 where the game 'Children of Chaos' ranked in the top 5% of over 1,700 entries. Iterated on game features based on playtesting feedback and bug reports to enhance player experience pre-release.
Research Assistant – Robotics Lab at Ferdowsi University
October 31, 2024 - July 17, 2025
Built a real-world driving simulation spanning over 50 km of terrain using Cesium and Unreal Engine 5, enabling high-fidelity testing for machine learning research. Programmed image sequence capture pipelines in C++ to support computer vision experiments and neural reconstruction tasks. Optimized synthetic data pipeline with a custom method, improving 3D reconstruction accuracy and efficiency by 30%.
Computer Vision Intern at Veerasense
September 30, 2023 - July 17, 2025
Developed and tested AI-based image analysis pipelines for real-world industrial vision tasks. Processed large datasets of labeled images for machine learning model training and evaluation. Successfully helped develop a prototype benchmarking system and completed a 5-month research task in only 3 months, exceeding expectations.
Mentor and Coordinator, Game Community at Ferdowsi University
March 31, 2023 - July 17, 2025
Supported student-led game development initiatives by providing mentoring, coordinating events, and delivering technical instruction. Organized and led workshops on game engines like Unity and C#, helping peers create playable projects and build portfolios.
Game Programmer and Designer at Fake Reality / FrostByte
March 1, 2020 - Present
Contributed to 6+ indie games using Unity, Unreal Engine 5, and Godot, in agile teams of 2–5 developers. Led programming on flagship titles like ExoBarrier and Last Defence, including turret systems, drone AI, and skill trees. Built and optimized core systems: gameplay, AI, level design, and UI across more than five 2D and 3D titles. Participated in Brackeys Game Jam 2021.2; Children of Chaos ranked in the top 5% of 1,700+ entries. Iterated based on playtesting feedback and bug reports to improve player experience pre-release.
Research Assistant – Robotics Lab at Ferdowsi University
October 31, 2024 - July 17, 2025
Built a real-world driving simulation spanning 50+ km of terrain using Cesium and Unreal Engine 5, enabling high-fidelity testing for ML research. Programmed image sequence capture pipelines in C++ to support computer vision experiments and neural reconstruction tasks. Optimized the synthetic data pipeline with a custom method, improving 3D reconstruction accuracy and efficiency by 30%.
Computer Vision Intern at Veerasense
September 30, 2023 - July 17, 2025
Developed and tested AI-based image analysis pipelines for real-world industrial vision tasks. Processed datasets containing thousands of labeled images for ML model training and evaluation. Helped develop a prototype benchmarking system and completed the 5-month research task in just 3 months, exceeding expectations.
Mentor and Coordinator, Game Community at Ferdowsi University
March 31, 2023 - July 17, 2025
Supported student-led game development initiatives through mentoring, event coordination, and technical instruction. Organized and led workshops on game engines (Unity and C#), helping peers build playable projects and portfolios.
Game Programmer and Designer at Fake Reality / FrostByte
March 1, 2020 - Present
Contributed to over 6 indie games using Unity, Unreal Engine 5, and Godot in agile teams of 2–5 developers. Led programming on flagship titles such as ExoBarrier and Last Defence, including turret systems, drone AI, and skill trees. Built and optimized core gameplay systems, AI, level design, and UI for more than five 2D and 3D titles. Participated in Brackeys Game Jam 2021.2 with Children of Chaos ranking in the top 5% of 1,700+ entries. Iterated on gameplay based on playtesting feedback and bug reports to enhance player experience before release.
Research Assistant – Robotics Lab at Ferdowsi University
October 1, 2024 - August 8, 2025
Built a real-world driving simulation covering over 50 km of terrain using Cesium and Unreal Engine 5, enabling high-fidelity testing for machine learning research. Programmed image sequence capture pipelines in C++ supporting computer vision and neural reconstruction tasks. Optimized the synthetic data pipeline with a novel method that improved 3D reconstruction accuracy and efficiency by 30%.
Computer Vision Intern at Veerasense
September 1, 2023 - August 8, 2025
Developed and tested AI-based image analysis pipelines for real-world industrial vision tasks. Processed datasets containing thousands of labeled images for machine learning model training and evaluation. Helped develop a prototype benchmarking system and completed a 5-month research task within 3 months, exceeding expectations.
Mentor and Coordinator at Game Community, Ferdowsi University
March 1, 2023 - August 8, 2025
Supported student-led game development initiatives through mentoring, event organization, and technical instruction. Organized and led workshops on game engines, primarily Unity and C#, enabling peers to build playable projects and portfolios.

Education

BSc at Ferdowsi University
September 1, 2019 - February 28, 2024
BSc at Ferdowsi University
September 1, 2019 - February 28, 2024
BSc at Ferdowsi University
September 1, 2019 - February 28, 2024
MSc in Computer Engineering – AI and Data Analytics at Politecnico di Torino
September 1, 2024 - August 8, 2025
BSc in Computer Engineering at Ferdowsi University
September 1, 2019 - February 1, 2024

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Education, Computers & Electronics, Professional Services

Experience Level

Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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