Farid Zandi
I am a game developer with over 5 years of experience specializing in creating 2D and 3D games using Unity, Unreal Engine 5, and Godot.
About
I am a game developer with over 5 years of experience specializing in creating 2D and 3D games using Unity, Unreal Engine 5, and Godot. I am skilled in gameplay systems, AI, level design, UI/UX, and programming languages including C#, C++, GDScript, and Python. I enjoy working both solo and in agile indie teams, and I am motivated by challenges and continuous growth.
I am passionate about building interactive systems that are engaging and technically robust. I look forward to contributing to teams that value creativity, meticulous attention to detail, and strong foundations in engineering.
- 6 years' experience
- Joined July 2025
Skills· 14
Languages
- EnglishFluent
- ItalianBeginner
Industry experience
- Gaming
- Software & Internet
- Education
- Computers & Electronics
- Professional Services
Work experience· 16 roles
Built a real-world driving simulation spanning 50+ km of terrain using Cesium and Unreal Engine 5, enabling high-fidelity testing for ML research. Programmed image sequence capture pipelines in C++ to support computer vision experiments and neural reconstruction tasks. Optimized the synthetic data pipeline with a custom method, improving 3D reconstruction accuracy and efficiency by 30%.
Built a real-world driving simulation spanning over 50 km of terrain using Cesium and Unreal Engine 5, enabling high-fidelity testing for machine learning research. Programmed image sequence capture pipelines in C++ to support computer vision experiments and neural reconstruction tasks. Optimized synthetic data pipeline with a custom method, improving 3D reconstruction accuracy and efficiency by 30%.
Built a real-world driving simulation spanning over 50 km of terrain using Cesium and Unreal Engine 5 enabling high-fidelity testing for ML research. Programmed image sequence capture pipelines in C++ to support computer vision experiments and neural reconstruction tasks. Optimized the synthetic data pipeline with a custom method, improving 3D reconstruction accuracy and efficiency by 30%.
Education· 5
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