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Farnood Taheri

Available to hire

3D animator focused on cinematic and gameplay animation for shipped and in-development titles.

About

3D animator focused on cinematic and gameplay animation for shipped and in-development titles. I build reliable character/creature animation pipelines by collaborating closely with design and engineering teams—covering rigging, mocap/keyframe workflows, and production-ready integration in Unreal Engine.

Across roles in studio and freelancing, I’ve led rigging and simulation work (facial/body rigs, real-time cloth/hair/soft-body), tuned performance and asset setups, and delivered animation for gameplay and cutscenes. I enjoy bridging creative and technical needs to ensure animation behaves consistently in production.

  • Joined July 2024

Industry experience

  • Gaming
  • Media & Entertainment
  • Software & Internet
  • Computers & Electronics
  • Professional Services

Work experience· 7 roles

Senior 3D Animator · Dynasty StudiosSep 2024 – Jun 2024

Lead animation for a wide range of characters and creatures, from agile humanoids to large-scale quadrupeds. Designed custom rigs for production ensuring intuitive controls and consistent deformation. Integrated animation directly into the game engine, collaborating closely with engineers to refine responsiveness and timing. Supported the development of gameplay systems through animation-driven design and prototyping. Helped establish animation best practices and contributed to internal rigging tools.

3D Animator · Diverge, DubaiSep 2023 – Feb 2024 · 6 mos

Built and implemented a streamlined animation pipeline for animating Meta Humans across Blender, Maya, and Unreal. Created real-time groom and cloth simulations, balancing realism with performance. Directed in-engine cinematics work including camera work and lighting setup. Developed custom character behaviors through joint-based simulation and physics-driven deformation, enhancing mocap performance with hand-keyed polish to strengthen emotional readability.

Technical Artist (Freelance) · Polydin StudioSep 2023 – Jun 2024 · 10 mos

Focused on rigging and simulation support in Unreal Engine, assisting with performance tuning and asset setup. Provided technical troubleshooting and workflow solutions for character teams.

3D Animator · DivergeSep 2023 – Feb 2024 · 6 mos
Game Animation & Rigging Artist · Polydin StudioOct 2021 – Sep 2023 · 2 yrs
Gameplay Animator & Rigging Artist · Polydin StudioOct 2021 – Sep 2023 · 2 yrs
Freelance Animator & Rigger · Various ClientsMay 2019 – Jun 2024 · 5 yrs 2 mos

Education

Bachelor of Architecture · Unknown Institution2014 – 2018
Bachelor of Architecture · Turkiye Bachelor of Architecture2014 – 2018

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