Farnood Taheri
- Istanbul, Turkey
- 3 projects
3D animator focused on cinematic and gameplay animation for shipped and in-development titles.
About
3D animator focused on cinematic and gameplay animation for shipped and in-development titles. I build reliable character/creature animation pipelines by collaborating closely with design and engineering teams—covering rigging, mocap/keyframe workflows, and production-ready integration in Unreal Engine.
Across roles in studio and freelancing, I’ve led rigging and simulation work (facial/body rigs, real-time cloth/hair/soft-body), tuned performance and asset setups, and delivered animation for gameplay and cutscenes. I enjoy bridging creative and technical needs to ensure animation behaves consistently in production.
- Joined July 2024
Skills· 8
Languages
- TurkishFluent
- EnglishFluent
Industry experience
- Gaming
- Media & Entertainment
- Software & Internet
- Computers & Electronics
- Professional Services
Projects · 3
Work experience· 7 roles
Lead animation for a wide range of characters and creatures, from agile humanoids to large-scale quadrupeds. Designed custom rigs for production ensuring intuitive controls and consistent deformation. Integrated animation directly into the game engine, collaborating closely with engineers to refine responsiveness and timing. Supported the development of gameplay systems through animation-driven design and prototyping. Helped establish animation best practices and contributed to internal rigging tools.
Built and implemented a streamlined animation pipeline for animating Meta Humans across Blender, Maya, and Unreal. Created real-time groom and cloth simulations, balancing realism with performance. Directed in-engine cinematics work including camera work and lighting setup. Developed custom character behaviors through joint-based simulation and physics-driven deformation, enhancing mocap performance with hand-keyed polish to strengthen emotional readability.
Focused on rigging and simulation support in Unreal Engine, assisting with performance tuning and asset setup. Provided technical troubleshooting and workflow solutions for character teams.
Education
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