I am Farrukh Jamal, a Rigging Artist, Technical Animator and Unreal Technical Director with over nine years of 3D rigging experience and more than two years as an animator. I specialize in building efficient workflows and production-ready rigs that elevate animation quality while streamlining pipelines. I thrive at the intersection of technical and artistic disciplines, delivering innovative solutions for complex projects and continually expanding my skill set. I’m passionate about continuous learning and collaboration, always looking to contribute to team success and help create compelling, high-quality content across cinematic, game, and preschool animation contexts.

Farrukh Jamal

I am Farrukh Jamal, a Rigging Artist, Technical Animator and Unreal Technical Director with over nine years of 3D rigging experience and more than two years as an animator. I specialize in building efficient workflows and production-ready rigs that elevate animation quality while streamlining pipelines. I thrive at the intersection of technical and artistic disciplines, delivering innovative solutions for complex projects and continually expanding my skill set. I’m passionate about continuous learning and collaboration, always looking to contribute to team success and help create compelling, high-quality content across cinematic, game, and preschool animation contexts.

Available to hire

I am Farrukh Jamal, a Rigging Artist, Technical Animator and Unreal Technical Director with over nine years of 3D rigging experience and more than two years as an animator. I specialize in building efficient workflows and production-ready rigs that elevate animation quality while streamlining pipelines. I thrive at the intersection of technical and artistic disciplines, delivering innovative solutions for complex projects and continually expanding my skill set.

I’m passionate about continuous learning and collaboration, always looking to contribute to team success and help create compelling, high-quality content across cinematic, game, and preschool animation contexts.

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Language

English
Fluent

Work Experience

Lead Rigging Artist at COSMIC DINO STUDIO PTY LTD
April 1, 2015 - Present
Led rigging for an unannounced feature animated movie, created and rigged hero character assets, and provided expert feedback on models and topology to ensure animation readiness. Mentored a two-person rigging team, enhancing asset quality and pipeline efficiency. Rigged and tested groom hair systems, integrating them into production workflows for high-quality animation.
Unreal Technical Director at M2 ANIMATION STUDIO.CO, Ltd
December 1, 2024 - October 16, 2025
Imported Skeletal Mesh and Animation from Maya into the Unreal Engine project pipeline. Connected materials and set up scene levels for cinematics. Troubleshot animation, rigs, blendshapes, dynamics, cloth and groom simulations. Rigged characters using Control Rig and created optimized animation blueprints for production integration.
3D Senior Rigging Artist at Games Workshop – Warhammer Game Cinematics (unannounced projects) – Hammer and Bolter (Return to Cadia)
June 1, 2024 - October 16, 2025
Rigged 3D characters, creatures, mechanical bodies and vehicles; developed facial rigs using joint-based and blendshape methods. Contributed to cinematic pipelines for Warhammer projects, ensuring high-quality rigs and robust animation workflows.
3D Lead Rigging Artist at Disney+ and Disney Junior – Kindergarten Musical series; Peacock and Sky Kids – Tea Town Teddy Bears
December 1, 2023 - October 16, 2025
Led rigging teams for multiple shows, maintained consistency, and met production deadlines. Assigned tasks, incorporated feedback, and participated in script, animatic, asset, and catch-up meetings to drive rig quality and efficiency.
3D Senior Rigging Artist at Games Workshop – Warhammer Game Cinematics Pariah Nexus, Horus Heresy, Black Talon; Apple TV+ – Team Mekbots: Animal Rescue
July 1, 2022 - October 16, 2025
Rigged 3D characters, creatures, mechanical bodies and vehicles; developed facial rigs; collaborated across teams on cinematic projects for multiple properties.
3D Rigging Artist, Technical Support & 3D Animator at LEGENDESK, Private Limited, Pakistan
June 1, 2021 - October 16, 2025
Provided rigging and technical support, produced 3D animation, and collaborated with cross-functional teams to deliver production-ready assets and sequences.
3D Rigging Artist, Technical Support & 3D Animator at ANTICLOCK studio, Pakistan
February 1, 2021 - October 16, 2025
Worked on animated commercials and projects requiring rigging, animation, and technical support, contributing to multiple productions over the period.
3D Animator at ICE ANIMATION, Karachi, Pakistan
September 1, 2018 - October 16, 2025
Created animation for American television series and commercials; developed rigging and animation workflows to support production needs.
3D Animation Trainee
May 1, 2016 - October 16, 2025
Gained foundational skills in 3D animation and rigging, contributing to early projects and building a strong base for subsequent roles.

Education

Masters Degree, Advertising and Personal Relations at University of Karachi
January 11, 2030 - October 16, 2025

Qualifications

PYTHON FOR MAYA (Masterclass)
January 11, 2030 - October 16, 2025
MECHANICAL RIGGING - CGMA Master Academy
January 11, 2030 - October 16, 2025
CHARACTER FACIAL RIGGING FOR PRODUCTION - CGMA Master Academy
January 11, 2030 - October 16, 2025
INTRO TO RIGGING - CGMA Master Academy
January 11, 2030 - October 16, 2025

Industry Experience

Gaming, Media & Entertainment, Software & Internet