I am a Unity game developer specializing in 2D and 3D games for PC and mobile platforms. I focus on building scalable, performance-friendly gameplay systems with a strong emphasis on clean architecture and maintainable code.
I have hands-on experience designing modular systems in Unity, including Scriptable Object–driven data structures, inventory systems, localization pipelines, and dynamic day-night cycles. I enjoy breaking down complex gameplay mechanics into flexible, reusable components that can easily scale as a project grows.
With a background in engineering, I approach game development with a systems-oriented and problem-solving mindset, aiming to create engaging, well-structured gameplay experiences supported by solid technical foundations.
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