I am a Unity game developer specializing in 2D and 3D games for PC and mobile platforms. I focus on building scalable, performance-friendly gameplay systems with a strong emphasis on clean architecture and maintainable code. I have hands-on experience designing modular systems in Unity, including Scriptable Object–driven data structures, inventory systems, localization pipelines, and dynamic day-night cycles. I enjoy breaking down complex gameplay mechanics into flexible, reusable components that can easily scale as a project grows. With a background in engineering, I approach game development with a systems-oriented and problem-solving mindset, aiming to create engaging, well-structured gameplay experiences supported by solid technical foundations.

Faruk Ozdemir

I am a Unity game developer specializing in 2D and 3D games for PC and mobile platforms. I focus on building scalable, performance-friendly gameplay systems with a strong emphasis on clean architecture and maintainable code. I have hands-on experience designing modular systems in Unity, including Scriptable Object–driven data structures, inventory systems, localization pipelines, and dynamic day-night cycles. I enjoy breaking down complex gameplay mechanics into flexible, reusable components that can easily scale as a project grows. With a background in engineering, I approach game development with a systems-oriented and problem-solving mindset, aiming to create engaging, well-structured gameplay experiences supported by solid technical foundations.

Available to hire

I am a Unity game developer specializing in 2D and 3D games for PC and mobile platforms. I focus on building scalable, performance-friendly gameplay systems with a strong emphasis on clean architecture and maintainable code.

I have hands-on experience designing modular systems in Unity, including Scriptable Object–driven data structures, inventory systems, localization pipelines, and dynamic day-night cycles. I enjoy breaking down complex gameplay mechanics into flexible, reusable components that can easily scale as a project grows.

With a background in engineering, I approach game development with a systems-oriented and problem-solving mindset, aiming to create engaging, well-structured gameplay experiences supported by solid technical foundations.

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Experience Level

Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate

Language

English
Advanced

Work Experience

Project Management Intern at Duyar Vana
April 1, 2024 - June 1, 2024
Contributed to project planning and execution, coordinated cross-functional teams, and supported process improvement in manufacturing operations.
Manufacturing Engineering Intern at Benli Recycling
September 1, 2024 - September 1, 2024
Assisted with process optimization, supported manufacturing line improvements, data collection, and efficiency analysis.
Manufacturing Engineering Intern at Das Lager Germany
September 1, 2025 - September 1, 2025
Supporting manufacturing engineering projects, data analysis, and process improvements.

Education

Bachelor of Science in Manufacturing Engineering at Istanbul Technical University
January 1, 2018 - January 1, 2025

Qualifications

Datathon Participant - ING Hubs Türkiye Datathon
October 1, 2025 - October 1, 2025

Industry Experience

Gaming, Software & Internet, Manufacturing, Media & Entertainment

Experience Level

Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate

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