Hi, I'm Fawaz Mahmoud, a detail-oriented CAD Drafter and 3D Artist. I specialize in creating accurate 3D models, architectural environments, and technical layouts using AutoCAD, Maya, Blender, and Unreal Engine 5. I collaborate closely with designers, engineers, and production teams to develop precise visual and technical solutions, optimize assets for performance, and maintain clear technical documentation. I pride myself on quick learning, strong attention to detail, and effective problem solving.

Fawaz Mahmoud

Hi, I'm Fawaz Mahmoud, a detail-oriented CAD Drafter and 3D Artist. I specialize in creating accurate 3D models, architectural environments, and technical layouts using AutoCAD, Maya, Blender, and Unreal Engine 5. I collaborate closely with designers, engineers, and production teams to develop precise visual and technical solutions, optimize assets for performance, and maintain clear technical documentation. I pride myself on quick learning, strong attention to detail, and effective problem solving.

Available to hire

Hi, I’m Fawaz Mahmoud, a detail-oriented CAD Drafter and 3D Artist. I specialize in creating accurate 3D models, architectural environments, and technical layouts using AutoCAD, Maya, Blender, and Unreal Engine 5.

I collaborate closely with designers, engineers, and production teams to develop precise visual and technical solutions, optimize assets for performance, and maintain clear technical documentation. I pride myself on quick learning, strong attention to detail, and effective problem solving.

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Language

English
Fluent

Work Experience

3D Environment Artist at Forbidden Kemono
July 1, 2024 - November 1, 2024
Designed detailed 3D architectural environments and props based on design references and technical specifications. Developed modular assets and layouts with attention to scale, dimensions, and spatial accuracy. Collaborated with designers and developers to ensure environments met project requirements and performance standards. Produced optimized models and organized asset structures for efficient workflow integration. Applied technical problem-solving skills to troubleshoot geometry, collision, and material issues. Maintained project deadlines while ensuring high-quality deliverables.
3D Artist / Generalist at Full Sail University
January 1, 2023 - February 1, 2024
Produced 3D models, environment layouts, and visual assets for interactive projects. Managed design of organized production workflows and technical scene setups. Worked with cross-functional teams to revise and improve assets based on feedback and specifications. Utilized modeling and rendering software to create accurate digital representations of structures and environments. Managed multiple assignments while meeting deadlines and maintaining quality standards.

Education

Bachelor of Science in Computer Science (B.S.) at Full Sail University
January 11, 2030 - November 1, 2024

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Software & Internet, Education