I´m a graphic design engineer who specializes in animation, whether 2d or 3D, and I also have illustration skills and 3D modelling.
I´m testing new techniques and learning new things, also staying up to date with the latest animation software and techniques.
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This is a 3D modelling practice, made from the 2d mascot that I created for a branding class. This was a 2D character. Then I wanted to know how it would be in 3D
Ro-bob animation
This was another practice where I applied FX effects again, using the particle tool to simulate water drops as well as a real-life fountain, and textures were applied.
Fountain base animation
Fountain redered animation
This is a practice that I created mimicking a hand movement using rigging tools. This is my first FK method animation.
Animation hand
This is another animation practice, using squash tools and rigging tools to create the ball bouncing, as well as Textures, lights, and shadows.
Ball and appliances
Here I show another 3d animation practice, this was the first time that I applied VFX effects, using gravity and collision tools, also textures, lights, and shadows were added.
Balls vs Metal Plates
I created this mechanical claw animation for a practice in a 3D animation class at the university. This was the first time that I applied rigging methods.
Mechanical claw video
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