Hi, I’m Alysa Saliba, a writer, editor, and narrative designer with a passion for crafting immersive worlds in games and stories. I work across narrative design, lore, dialogue, item descriptions, and worldbuilding, collaborating with artists, engineers, and producers to turn ideas into living, memorable experiences. My background spans AAA studios and indie teams, where I’ve contributed to CGI trailers, quest descriptions, and development bibles, always aiming for clarity, depth, and emotional resonance. I’m a detail-oriented philologist and intuitive creative who loves researching lore, shaping characters, and crafting meaningful player moments. I value collaboration, active listening, and precise communication, and I’m excited to help build new worlds that players remember long after the game ends.

Alysa D. Saliba

Hi, I’m Alysa Saliba, a writer, editor, and narrative designer with a passion for crafting immersive worlds in games and stories. I work across narrative design, lore, dialogue, item descriptions, and worldbuilding, collaborating with artists, engineers, and producers to turn ideas into living, memorable experiences. My background spans AAA studios and indie teams, where I’ve contributed to CGI trailers, quest descriptions, and development bibles, always aiming for clarity, depth, and emotional resonance. I’m a detail-oriented philologist and intuitive creative who loves researching lore, shaping characters, and crafting meaningful player moments. I value collaboration, active listening, and precise communication, and I’m excited to help build new worlds that players remember long after the game ends.

Available to hire

Hi, I’m Alysa Saliba, a writer, editor, and narrative designer with a passion for crafting immersive worlds in games and stories. I work across narrative design, lore, dialogue, item descriptions, and worldbuilding, collaborating with artists, engineers, and producers to turn ideas into living, memorable experiences. My background spans AAA studios and indie teams, where I’ve contributed to CGI trailers, quest descriptions, and development bibles, always aiming for clarity, depth, and emotional resonance.

I’m a detail-oriented philologist and intuitive creative who loves researching lore, shaping characters, and crafting meaningful player moments. I value collaboration, active listening, and precise communication, and I’m excited to help build new worlds that players remember long after the game ends.

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Language

English
Fluent

Work Experience

Writer/Editor at Freelance
September 1, 2024 - Present
Subtitle transcription, conversion and editing. Copy/Developmental editing services.
Narrative Designer at People Can Fly
November 1, 2022 - June 1, 2024
Character Concept: Research, Bio, Names, Art Collaboration. Worldbuilding: History, Lore, Story, Narrative Bibles. Names/Description: items and weapons; Seasonal Content. Unreal: Input Quests/Descriptions/Names in engine, string tables.
Scriptwriter at Ubisoft Montréal
December 1, 2019 - November 30, 2022
Character creation: research, bios, barks, dialogue, naming; narrative: item descriptions, event narratives, CGI trailers/assets; casting: scripts, tape review, reading. Activities include diversity panel speaker and NDERG member.
Scriptwriter at Ubisoft Montreal
December 1, 2019 - November 1, 2022
Character Creation: Research, Bio, Barks, Dialogue, Naming. Narrative: Item Descriptions, Event Narratives, CGI trailers, Assets. Casting: Scripts, Tape Review, Reading. Activities: Diversity Panel Speaker, NDERG Member.
Administrative Agent/Reception at Victoria Park HC
February 1, 2019 - February 1, 2019
Writer/Editor at Grand Scheme Games
December 1, 2018 - November 1, 2022
Creation and Editing of Codex and Lore. Character Summary, Bio, and dialogue. Item Descriptions.
Tattoo Artist/Sterile Tech at Adrenaline Montreal
December 1, 2015 - December 1, 2015
Administrative Agent/Reception at Victoria Park HC
January 1, 2015 - February 1, 2019
Administrative support and front-desk responsibilities supporting daily operations.
Tattoo Artist/Sterile Tech at Adrenaline Montreal
September 1, 2009 - January 1, 2015
Tattoo artistry with sterile technique, client consultations, and shop operations.

Education

Bachelor of Arts in English Literature at Concordia University
January 11, 2030 - January 1, 2018
Liberal Arts at John Abbott College
January 11, 2030 - January 1, 2007
Bachelor's degree in English Literature at Concordia University
January 11, 2030 - January 1, 2018
Liberal Arts at John Abbott College
January 11, 2030 - January 1, 2007
BA in English Literature at Concordia University
January 11, 2030 - January 1, 2018
Diploma in Liberal Arts at John Abbott College
January 11, 2030 - January 1, 2007

Qualifications

Visual History of Video Games Masterclass
January 11, 2030 - February 21, 2026
Screenwriting: Duffer Brothers
January 11, 2030 - February 21, 2026
Storytelling: Neil Gaiman
January 11, 2030 - February 21, 2026
The Visual History of Video Games Masterclass
January 11, 2030 - June 29, 2026
Screenwriting: Duffer Brothers
January 11, 2030 - June 29, 2026
Storytelling: Neil Gaiman
January 11, 2030 - June 29, 2026

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education

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