Available to hire
Concept artist specializing in environments, props, vehicles, and weapons for the entertainment and game industries. Known for strong design thinking, visual storytelling, and problem-solving from first principles to production-ready assets in real-time engines.
Experienced across VR and major shipped titles, collaborating with art teams to deliver cohesive worldbuilding, lighting, and 2D asset creation. Proficient with industry-standard tools and comfortable moving between exploration, iteration, and final execution.
Experience Level
Work Experience
Senior Environment Concept Artist at Twisted Pixel Games
November 1, 2020 - January 1, 2026Develop environment, prop, vehicle, and weapon designs for entertainment/game projects. Create concept art that informs downstream modeling and production, including visual exploration, design iteration, and finalized style-consistent outputs. Collaborate with the wider art team to support art direction and ensure cohesive worldbuilding and readability. Produce assets that integrate design, composition, and technical feasibility for real-time production pipelines.
Freelance Concept Artist at Immutable
February 1, 2020 - April 1, 2020Contributed to game board design and lighting concepts. Developed 2D art direction elements that support the overall visual language and gameplay readability, including lighting mood exploration and board composition approaches. Adapted style and design goals to project needs while delivering production-ready concept outputs.
Environment and prop design (Environment interior design and lighting; 2D asset creation) at Revolution Software
February 1, 2019 - December 1, 2019Worked on environment and prop design, including interior environment design and lighting concepts. Created 2D assets to support production, maintaining consistency with project art direction. Focused on spatial design, materials/lighting readability, and overall scene composition to enable efficient downstream asset creation.
Environment Concept Artist at Ascendant Studios
December 1, 2018 - PresentProduced environment and prop concept art with emphasis on interiors and lighting. Delivered 2D assets that support the environment pipeline and align with the project’s visual direction. Helped define shapes, silhouettes, and material/lighting cues to guide modelers and environment artists.
Environment interior/exterior design and lighting (Environment Concept Artist) at Pinhead Games
October 1, 2018 - November 1, 2018Created environment interior and exterior design and lighting concepts. Produced concept art to establish atmosphere, layout readability, and visual continuity across scenes. Supported production by translating design intent into concept outputs suitable for environment development and asset creation.
Environment Concept Artist at Telltale Games
March 1, 2017 - September 1, 2018Designed environments, props, and vehicles, with a focus on environment interior design and lighting. Produced 2D assets to support scene development and art direction. Ensured cohesive worldbuilding through concept iteration, lighting exploration, and design clarity for production teams.
Laser Weld Engineer at Flight Support Inc
November 1, 2011 - September 1, 2014Performed laser welding and related production engineering tasks. Supported fabrication and manufacturing processes through process control, quality focus, and production troubleshooting.
Weld/Production Engineer at Alcoa Power and Propulsion, Howmet TCC
October 1, 2008 - October 1, 2011Worked as a weld/production engineer supporting manufacturing operations and production engineering needs. Contributed to production execution with attention to process performance, quality, and engineering constraints.
Production Metallurgist at Atlantic Wire Company LLC
May 1, 2008 - September 1, 2008Conducted production metallurgy activities to support manufacturing needs. Applied materials science knowledge to production environments and quality-related tasks.
Education
Advanced Diploma in Entertainment Design at FZD School of Design, Singapore
June 1, 2016 - June 1, 2016Diploma in Industrial Design at FZD School of Design, Singapore
October 1, 2014 - October 1, 2014Bachelor of Science in Engineering: Materials Science and Engineering at University of Connecticut, Storrs, CT USA
May 1, 2008 - May 1, 2008Qualifications
Industry Experience
Gaming, Media & Entertainment, Manufacturing
Experience Level
Hire a Concept Artist
We have the best concept artist experts on Twine. Hire a concept artist in Austin today.