With 17 years of experience in the field of games, movies, and commercials, I blend my artistic and technical skills to continuously improve and explore asset creation. I strive for high quality and efficiency, adapting to new pipelines and technologies. If I focus on concept-based and realistic assets, with a keen eye for detail and thorough reference work. My work pattern includes learning, researching, and exploring alternative solutions to streamline processes and eliminate redundant tasks through scripting. Recently, I have started using generative AI to automate my work and speed up processes, helping my team and juniors in the process. This expertise helps create scripts, tools, and solutions, making me a vital part of the team. My major specialization is in digital double and organic modeling and sculpting, with proficiency in hard surface modeling. I am also expanding my skill set in texturing, scripting, lighting, lookdev, and hair - fur.

Fiaz Shaikh

With 17 years of experience in the field of games, movies, and commercials, I blend my artistic and technical skills to continuously improve and explore asset creation. I strive for high quality and efficiency, adapting to new pipelines and technologies. If I focus on concept-based and realistic assets, with a keen eye for detail and thorough reference work. My work pattern includes learning, researching, and exploring alternative solutions to streamline processes and eliminate redundant tasks through scripting. Recently, I have started using generative AI to automate my work and speed up processes, helping my team and juniors in the process. This expertise helps create scripts, tools, and solutions, making me a vital part of the team. My major specialization is in digital double and organic modeling and sculpting, with proficiency in hard surface modeling. I am also expanding my skill set in texturing, scripting, lighting, lookdev, and hair - fur.

Available to hire

With 17 years of experience in the field of games, movies, and commercials, I blend my artistic and technical skills to continuously improve and explore asset creation. I strive for high quality and efficiency, adapting to new pipelines and technologies. If I focus on concept-based and realistic assets, with a keen eye for detail and thorough reference work. My work pattern includes learning, researching, and exploring alternative solutions to streamline processes and eliminate redundant tasks through scripting.

Recently, I have started using generative AI to automate my work and speed up processes, helping my team and juniors in the process. This expertise helps create scripts, tools, and solutions, making me a vital part of the team. My major specialization is in digital double and organic modeling and sculpting, with proficiency in hard surface modeling. I am also expanding my skill set in texturing, scripting, lighting, lookdev, and hair - fur.

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Experience Level

Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate

Language

English
Fluent

Work Experience

Sr. Character Artist & Asset Artist at DNEG
October 1, 2021 - Present
Asset and character creation for feature productions, including look development and collaboration with VFX and lighting teams.
Sr. Character and Creature Artist & Facial Modeler at Think Tank Training Centre
October 1, 2021 - Present
Lead asset creation for film and game projects; develop and refine character and creature models, facial sculpts, and lookdev; build pipelines and mentor juniors; implement scripting and AI-assisted workflows to accelerate production.
Sr. Character and Creature Artist & Facial Modeler at Think Tank Training Centre
October 1, 2021 - Present
Lead character and creature modeling for film and training projects; developed asset pipelines, created facial models, and assisted junior artists. Collaborated with supervisors to ensure fidelity to reference and project requirements; contributed to scripting and workflow improvements.
Asset Artist / Senior Character and Creature Artist at DNEG India
May 31, 2020 - September 6, 2025
Responsible for modeling, texturing, and lookdev of characters for VFX films; collaborated with lighting and rigging teams to deliver production-ready assets.
Character and Creature Artist (Asset Artist) at DNEG
May 31, 2020 - September 6, 2025
Modeling and sculpting high- and mid-poly assets for feature work; contributed to look development and asset pipelines; collaborated across departments to meet production deadlines.
Sr. Character Artist & Asset Artist at Technicolor VFX Toronto
May 1, 2020 - September 6, 2025
Characters and creatures for film, responsible for modeling, look development, and collaboration with rigging and lighting teams.
Modeling Lead at Mr. X Inc
February 28, 2019 - September 6, 2025
Lead modelling tasks for projects in Toronto; mentored junior artists and coordinated workflow to meet delivery schedules.
Modelling Lead at Mr. X Inc Toronto
February 1, 2019 - September 6, 2025
Modeling lead in a production environment, overseeing modeling pipelines and asset creation.
Character Artist at MPC Bangalore
February 1, 2019 - September 6, 2025
Character modeling and texturing for feature films and commercials; collaborated with VFX supervisors and lighting artists to achieve detail and consistency.
Senior Modeller at Double Negative India
April 1, 2018 - September 6, 2025
Senior modeller leading modeling tasks and contributing to production pipelines.
Senior Modeler at Double Negative (DNEG) India
April 1, 2018 - September 6, 2025
Modeling and sculpting of high-fidelity characters and creatures for feature films and TV; built reusable assets and contributed to pipelines.
Senior Modeler at Double Negative India
April 1, 2018 - September 6, 2025
Senior modeling roles focusing on characters and creatures; collaborated with art directors and supervisors to maintain asset quality across productions.
Sr. Character and Creature Artist (Asset Artist) at Technicolor VFX Toronto
January 1, 2017 - September 6, 2025
Creation of character and creature assets including modeling, texturing, and look development for visual effects projects; worked within a multi-studio pipeline to ensure consistency and quality.
Character Artist at MPC Bangalore
July 1, 2013 - September 6, 2025
Character modeling and asset creation for various VFX and feature projects; collaborated with teams to ensure stylistic alignment and technical feasibility.
Character Artist at MPC Bangalore
June 30, 2013 - September 5, 2025
Character artist contributing to modeling, texturing, and look development for multiple projects.
Modelling and Texturing Artist at Pixion (CCL)
December 31, 2011 - September 6, 2025
Created modeling and texturing assets for various projects; contributed to pipelines and look development.
Modelling Artist at Underground Worm Studio
December 31, 2011 - September 6, 2025
Modelling artist focusing on asset creation and hard-surface modeling for set pieces and props; developed efficient modeling workflows.
Modelling Artist at Underground Worm Studio
December 31, 2011 - September 6, 2025
Modelling artist contributing to projects with a focus on hard-surface and organic modeling; collaborated with other departments to deliver assets on time.
Modelling and Texturing Artist at Pixion CLM
December 31, 2011 - September 6, 2025
Modelling and texturing of assets for animation and VFX pipelines; contributed to both character and prop workflows.

Education

Advanced Diploma in 3D Animation at MAYA Academy of Advanced Cinematics
January 1, 2009 - January 1, 2011
Bachelor of Commerce (B.Com) at ADK College, Mumbai University
January 1, 2003 - January 1, 2006
Higher Secondary Certificate at Mittal College, Mumbai University
January 1, 2001 - January 1, 2003
Secondary School Certificate at Saraswati Mandir High School
January 11, 2030 - January 1, 2001
Advanced Diploma in 3D Animation at Maya Academy of Advanced Cinematics
January 1, 2009 - January 1, 2011
B.Com at ADK College, Mumbai University
January 1, 2003 - January 1, 2006
H.S.C. at Mittal College, Mumbai University
January 1, 2001 - January 1, 2003
S.S.C. at Saraswati Mandir High School
January 1, 1999 - January 1, 2001
Advanced Diploma in 3D Animation at MAYA Academy of Advanced Cinematics
January 1, 2009 - January 1, 2011
B.Com at ADK College, Mumbai University
January 11, 2030 - January 1, 2006
H.S.C at Mittal College, Mumbai University
January 11, 2030 - January 1, 2003
S.S.C at Saraswati Mandir High School
January 11, 2030 - January 1, 2001

Qualifications

Elementary Drawing Exam (B grade)
January 11, 2030 - September 6, 2025
Advanced Diploma in 3D Animation
January 1, 2009 - January 1, 2011
Bachelor of Commerce
January 1, 2003 - January 1, 2006
Higher Secondary Certificate
January 1, 2001 - January 1, 2003
Secondary School Certificate
January 11, 2030 - January 1, 2001
Elementary Drawing Exam (B grade)
January 11, 2030 - September 6, 2025
Elementary Drawing Exam (B grade)
January 11, 2030 - September 6, 2025

Industry Experience

Media & Entertainment, Gaming, Software & Internet, Professional Services