Aviation- and simulation-focused Senior 3D Artist with 8 years of end-to-end experience building flight sim assets—from commercial airport scenery used by thousands of pilots to functional, performance-optimized VR cockpits for classified military pilot training. I deliver complete assets alone: research, modeling, PBR texturing, rigging, and engine integration with real-world aviation behavior behind every panel, switch, and procedure.

Filip Chudoba

Aviation- and simulation-focused Senior 3D Artist with 8 years of end-to-end experience building flight sim assets—from commercial airport scenery used by thousands of pilots to functional, performance-optimized VR cockpits for classified military pilot training. I deliver complete assets alone: research, modeling, PBR texturing, rigging, and engine integration with real-world aviation behavior behind every panel, switch, and procedure.

Available to hire

Aviation- and simulation-focused Senior 3D Artist with 8 years of end-to-end experience building flight sim assets—from commercial airport scenery used by thousands of pilots to functional, performance-optimized VR cockpits for classified military pilot training. I deliver complete assets alone: research, modeling, PBR texturing, rigging, and engine integration with real-world aviation behavior behind every panel, switch, and procedure.

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Language

Czech
Fluent
English
Fluent

Work Experience

Lead 3D Artist at Vrgineers, Inc.
March 1, 2025 - Present
Defense VR pilot-training systems. Long-term retained partner producing interactive fixed- and rotary-wing cockpits for classified next-generation training platforms, including functional instrument panels and animated controls modeled to reference (NDA). Delivered complete assets solo within real-time VR performance budgets, handling high-fidelity modeling, PBR texturing, rigging, and engine integration via custom exporter toolkits. Includes a full military helicopter (airframe, cockpit, cabin).
Founder at AnyAirline
January 1, 2025 - Present
Live commercial flight-sim experience platform for X-Plane, MSFS, and Prepar3D. Provides in-flight experience driven by real flight-plan data, including dynamic cabin-crew announcements and passenger-cabin behavior. Designed, built, and operated solo.
Technical Artist at R.U.R.
May 1, 2023 - December 31, 2024
Real-time visualization studio in Prague. Produced Unreal Engine 5 visuals for Red Bull, T-Mobile, Alza, and Datart campaigns. Built custom Blueprint tooling to accelerate the studio pipeline.
3D Graphics Instructor at SPŠST Panská
August 1, 2022 - Present
Part-time instructor and mentor. Designed and taught the 3D production curriculum and mentored final-year student projects from concept to delivery.
Founder & Lead Artist at Chudoba Design
July 1, 2018 - March 31, 2025
Independent scenery studio for X-Plane and MSFS. Created 10+ commercial airport environments including large-scale Prague International Airport, covering terminal complexes, airfield infrastructure, ground vehicles, and terrain. Owned releases end to end: reference research, production, SDK integration, QA, storefront distribution, and customer support. Studio releases paused to focus on defense work; products remain supported.

Education

MSc, Computer Games Technology at University of Portsmouth
January 1, 2021 - December 31, 2022
BSc (Hons), Animation & VFX at University of Portsmouth
January 1, 2018 - December 31, 2021

Qualifications

Add your qualifications or awards here.

Industry Experience

Education, Gaming, Government, Transportation & Logistics, Computers & Electronics, Media & Entertainment, Professional Services