Available to hire
Digital fashion designer specializing in production-ready 3D assets for games and virtual worlds, with full pipeline expertise from garment simulation and texturing to engine integration in Unreal Engine and Unity. I build optimized high/low-poly clothing assets with retopology, baking, LODs, rigging/rig-ready workflows, and natural-fit garment design informed by human anatomy and pattern construction.
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Language
Russian
Fluent
English
Advanced
Kazakh
Beginner
Work Experience
AI Data Specialist at RWS Group
September 1, 2025 - February 28, 2026Participated in RLHF workflows by evaluating and ranking generative AI model outputs using structured pairwise comparisons across large-scale training datasets under strict time and accuracy requirements. Applied prompt-based techniques for generative image tasks, including object removal and creative add-back operations to ensure visual consistency. Labeled and categorized multimodal datasets, performing visual asset classification, semantic content annotation, and structured data tagging while following strict spatial and semantic guidelines.
Digital Fashion Designer (3D Clothing) at EverStar Studio
March 1, 2024 - May 31, 2025Developed high and low-poly 3D apparel and executed fabric simulations for various character models and studio projects. Performed the full production pipeline using Marvelous Designer/CLO3D, Blender, ZBrush, Marmoset Toolbag, Substance Painter, Character Creator 4, and Unreal Engine. Produced clothing simulation and animation baking in Marvelous Designer. Integrated finished 3D assets into Unreal Engine, including LOD creation, basic animation, and scene setup. Delivered production-ready assets remotely while meeting deadlines and quality standards.
Archiving & Filing Specialist at Chevron Munaigas Inc.
March 1, 2023 - September 30, 2023Tagged, filed, and maintained physical documents for a department of a multinational energy company according to strict company standards, entering all records into structured spreadsheets. Tracked document retention periods and expiration dates to ensure timely identification and compliant destruction of expired records. Ensured accuracy and data integrity across the department’s documentation system under strict time and compliance requirements.
Freelance Digital Fashion Designer at Self-Employed
May 1, 2020 - PresentDesigned custom 3D garments, textiles, and fabric accessories for digital avatars, including optimized assets for Unreal Engine and Unity. Delivered bespoke 3D clothing and virtual fashion assets for freelance clients. Managed the full garment pipeline: high-poly clothing simulation in Marvelous Designer/CLO3D, retopology and rigging in Blender, high-to-low baking in Marmoset Toolbag, and texturing in Substance Painter and Adobe Photoshop. Applied human anatomy and garment pattern construction to ensure natural fit and movement. Used AI tools (e.g., Hunyuan 3D) to generate references and base models, reducing turnaround time.
Education
Bachelor's Degree - Information Systems and Technologies at Tomsk State University of Control Systems and Radioelectronics (TUSUR)
January 1, 2018 - January 1, 2022Game Designer - 3D Computer Graphics for Games at BrainCode Academy
January 1, 2024 - August 26, 2026Qualifications
Industry Experience
Gaming, Software & Internet, Education, Energy & Utilities, Professional Services
Ninja Character - Full Production Walkthrough
A complete breakdown of how a character goes from reference board to engine-ready wardrobe asset, step by step
![ninja](https://www.twine.net/signin
See the full creation process at the link: https://www.twine.net/signin
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