I'm a gamer at heart with more than 8 years of experience in the game industry. I had different roles in these years but I liked design more because I love telling stories and problem solving. I thrive on turning ideas into engaging player experiences, solving puzzles, and collaborating with cross-functional teams to deliver high-quality levels and gameplay.

Firooz Dehghan

I'm a gamer at heart with more than 8 years of experience in the game industry. I had different roles in these years but I liked design more because I love telling stories and problem solving. I thrive on turning ideas into engaging player experiences, solving puzzles, and collaborating with cross-functional teams to deliver high-quality levels and gameplay.

Available to hire

I’m a gamer at heart with more than 8 years of experience in the game industry. I had different roles in these years but I liked design more because I love telling stories and problem solving.

I thrive on turning ideas into engaging player experiences, solving puzzles, and collaborating with cross-functional teams to deliver high-quality levels and gameplay.

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Experience Level

Language

English
Advanced

Work Experience

Level Designer at Astranex
January 1, 2025 - January 1, 2025
Developed a full level design pipeline from concept to final shipment. Oversaw quality control of levels to ensure high standards. Created more than 100 levels. Co-created a hybrid system combining automated and manual processes in collaboration with the technical team.
QA Specialist / Game Designer at Dead Mage Studio
January 1, 2024 - January 1, 2024
Worked on Children of Morta as QA Specialist. Completed development forms and recorded findings of the inspection process, collaborating with quality team members and department managers to implement procedural remedies. Designed level chunks and enemy patterns for the Family Trials game mode. Designed in-game items for Children of Morta: Paw s and Claws. Senior QA for Wizard of Legend 2. Junior Game Designer / Level Designer for Wizard of Legend 2. Conducted research and data gathering for gameplay issues like difficulty and balance, and found solutions thanks to design background. Communicated with the production team and designed tests for quality control. Designed quests for Wizard of Legend 2. Created game levels with traps and level chunks. Managed onboarding of QA new joiners. Collaborated with game designers, artists and testers to ensure quality product delivery.
Game Designer at Papata Studio
January 1, 2020 - January 1, 2020
Worked on a battle royale / shooter game called Ring of War. Designed core systems for Ring of War, including combat, loot, and basic level design.
Game Designer at Hoogoo Studio
January 1, 2019 - January 1, 2019
Mechanic and Level Designer for a puzzle game named STARS. Designed a level generation tool for the game STARS. Designed 30 levels for the game.
Volunteer / Community Manager at Persian Game Jammers
January 1, 2021 - November 4, 2025
Co-managed and moderated an online Discord community for Persian game developers with more than 10,000 members; participated in over 10 game jams in a variety of roles; mentored 3 game jams as well.

Education

Associate degree at Sepahan Higher Education Institute
January 11, 2030 - January 1, 2012
Game Design at Inverse School of Art and Design
January 1, 2020 - January 1, 2020

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Education

Experience Level

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