Available to hire
I’m a gamer at heart with more than 8 years of experience in the game industry. I had different roles in these years but I liked design more because I love telling stories and problem solving.
I thrive on turning ideas into engaging player experiences, solving puzzles, and collaborating with cross-functional teams to deliver high-quality levels and gameplay.
Skills
Experience Level
Expert
Language
English
Advanced
Work Experience
Level Designer at Astranex
January 1, 2025 - January 1, 2025Developed a full level design pipeline from concept to final shipment. Oversaw quality control of levels to ensure high standards. Created more than 100 levels. Co-created a hybrid system combining automated and manual processes in collaboration with the technical team.
QA Specialist / Game Designer at Dead Mage Studio
January 1, 2024 - January 1, 2024Worked on Children of Morta as QA Specialist. Completed development forms and recorded findings of the inspection process, collaborating with quality team members and department managers to implement procedural remedies. Designed level chunks and enemy patterns for the Family Trials game mode. Designed in-game items for Children of Morta: Paw s and Claws. Senior QA for Wizard of Legend 2. Junior Game Designer / Level Designer for Wizard of Legend 2. Conducted research and data gathering for gameplay issues like difficulty and balance, and found solutions thanks to design background. Communicated with the production team and designed tests for quality control. Designed quests for Wizard of Legend 2. Created game levels with traps and level chunks. Managed onboarding of QA new joiners. Collaborated with game designers, artists and testers to ensure quality product delivery.
Game Designer at Papata Studio
January 1, 2020 - January 1, 2020Worked on a battle royale / shooter game called Ring of War. Designed core systems for Ring of War, including combat, loot, and basic level design.
Game Designer at Hoogoo Studio
January 1, 2019 - January 1, 2019Mechanic and Level Designer for a puzzle game named STARS. Designed a level generation tool for the game STARS. Designed 30 levels for the game.
Volunteer / Community Manager at Persian Game Jammers
January 1, 2021 - November 4, 2025Co-managed and moderated an online Discord community for Persian game developers with more than 10,000 members; participated in over 10 game jams in a variety of roles; mentored 3 game jams as well.
Education
Associate degree at Sepahan Higher Education Institute
January 11, 2030 - January 1, 2012Game Design at Inverse School of Art and Design
January 1, 2020 - January 1, 2020Qualifications
Industry Experience
Gaming, Software & Internet, Media & Entertainment, Education
Skills
Experience Level
Expert
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