I am a passionate virtual reality engineer and game developer currently in my fourth year of study. With a diverse skill set in programming, 3D modeling, and design, I strive to create engaging experiences in the gaming world. I thrive in collaborative settings and enjoy transforming ideas into functional systems through code. My journey in digital game design has been both challenging and fulfilling, and I'm excited to continue growing in this dynamic field.

FLAMMY CONTRERAS ACUÑA

I am a passionate virtual reality engineer and game developer currently in my fourth year of study. With a diverse skill set in programming, 3D modeling, and design, I strive to create engaging experiences in the gaming world. I thrive in collaborative settings and enjoy transforming ideas into functional systems through code. My journey in digital game design has been both challenging and fulfilling, and I'm excited to continue growing in this dynamic field.

Available to hire

I am a passionate virtual reality engineer and game developer currently in my fourth year of study. With a diverse skill set in programming, 3D modeling, and design, I strive to create engaging experiences in the gaming world. I thrive in collaborative settings and enjoy transforming ideas into functional systems through code. My journey in digital game design has been both challenging and fulfilling, and I’m excited to continue growing in this dynamic field.

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Experience Level

Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate

Language

English
Advanced

Work Experience

Videogame Developer and Programmer at Dreampixel Lab
June 1, 2025 - October 1, 2025
Developed inventory systems, decoration, combat, and NPC routines using Unity C#. Worked on integrating 2D assets and optimizing performance for mobile devices. Achievements include making the development of 2D systems modular, facilitating the integration of new elements.
Videogame Programmer at Freelancer
October 1, 2025 - Present
Focused on developing movement, shooting, and shooter interaction systems in Unity C#. Integrated 3D assets, adjusted animators, and prefab settings. Achievements included developing modular AI patrolling and data systems, scalable for new content.

Education

Bachelor's Degree at Universidad Bernardo O’Higgins
January 1, 2022 - January 1, 2026

Qualifications

Unreal Engine Fundamentals - Videogames
January 1, 2024 - January 28, 2024

Industry Experience

Gaming
    paper Eco Bridge

    An ecological engineering simulation videogame, developed in Social Impact Game Jam and winner of the first place.

    Features i have developed:

    • Reputation system
    • Randomized animal movement.
    • Interaction system.
    • Bridge building step by step.
    • Store system.

    Everything it’s developed using OOP so the system can be scallabel and modular.

    paper Churro Maniacs

    This a churros cooking simulation videogame where the player manages a foodtruck in the space, it’s one of the videogames that we are making in Fire Forge Developers, my own indie studio.

    Features that i have developed:

    • Churros making in 5 different stages.
    • NPC randomized orders.
    • Store system.

    Everything it’s developed using OOP so the system can be scallabel and modular.