Available to hire
I’m David Saavedra Peña, Editorial Graphic Designer and Illustrator and Video Games Expert with a solid track record of over 25 years of experience in illustration and editorial design.
I specialize in graphic products for books, manuals, covers, illustrations, logos and infographics, in both print and digital formats. I am known for my organizational capacity, adaptability and meticulous attention to detail, essential for success in publishing and the video game industry.
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Language
Spanish; Castilian
Fluent
English
Advanced
Russian
Intermediate
Work Experience
Freelance Graphic Designer and Illustrator at Freelance
November 1, 2016 - PresentCreation of illustrations, concept art, asset localization for video games, logo design, posters and covers. Design and final art for print media, layout of books, magazines, advertising material and catalogs. Collaborations with clients such as Dolmen Editorial, RedBook Ediciones, Dimensiones Ocultas, Black Sea Games, CG Interactive, Scholastic Corporation, Playgica, Raiser Games, Pentadimensional Games, Mafi Games, MundoBit and RetroWorld.
UX-UI Workshop Teacher and App Prototyping at Escuela SUR
November 1, 2016 - April 20, 2018Delivery of a practical workshop on UX UI design and app prototype creation, focused on UX UI design principles, interface creation and functional prototypes.
Professor at U-TAD University Center for Technology and Digital Art
January 1, 2014 - February 28, 2019Teaching subjects such as Color and digital painting, Character Design and Creation and Illustration in Visual Design, Animation and Engineering degrees.
Illustrator, Graphic Designer and Video Games Analyst at FX Interactive
September 1, 2006 - June 15, 2015Design, creation and editing of materials for physical and digital media, including covers, manuals, maps, guides and advertising pieces. Design, conceptualization and illustration of attractive covers aligned with the product identity. Supervision of the creative process to ensure quality and visual coherence. Modification and localization of graphics and textures for video games. Evaluation of video games for inclusion in the company catalog.
Graphic Designer at PROGRESA
February 14, 2005 - August 25, 2006Graphic design and layout for periodic publication magazines and yearbooks.
Editorial Technician at La Factoría de Ideas
April 22, 2003 - December 31, 2004Editing and design of books and role-playing game materials. Illustration and Graphic Design.
Graphic Designer and Layout Artist at Academia C-10
July 1, 2001 - March 31, 2003Delivery of practical and theoretical classes on illustration and graphic design.
Graphic Designer and Layout Artist at UAM Publications Service
November 15, 1999 - November 14, 2001Graphic design and layout of books, brochures and institutional material.
Education
Bachelor’s Degree in Chemistry (Specialty in Biochemistry) at Autonomous University of Madrid
October 1, 1994 - September 30, 1999Master’s Degree in Illustration and Airbrushing at Academia C-10
September 1, 1995 - June 30, 1997Qualifications
Industry Experience
Gaming, Media & Entertainment, Education, Professional Services, Retail
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