I have over 5 years of experience as a 3D artist, and over 4 years in 3D product visualization, with motion graphics becoming more and more a part of my role. Using tools like Blender, After Effects, Premiere Pro, Photoshop, and the rest of the Adobe Suite, I’ve both worked on and led the creation of animations and visual assets for fashion and product marketing, as well as assets for internal usage. My background combines technical skill, stakeholder collaboration, and a passion for visually compelling content designed for both social and traditional media channels. My experience includes post-processing in Photoshop and After Effects, as well as using After Effects for compositing and motion graphics. My work also encompasses photo scanning and procedural texturing, for creating detailed and realistic textures.

Jake Merkel

I have over 5 years of experience as a 3D artist, and over 4 years in 3D product visualization, with motion graphics becoming more and more a part of my role. Using tools like Blender, After Effects, Premiere Pro, Photoshop, and the rest of the Adobe Suite, I’ve both worked on and led the creation of animations and visual assets for fashion and product marketing, as well as assets for internal usage. My background combines technical skill, stakeholder collaboration, and a passion for visually compelling content designed for both social and traditional media channels. My experience includes post-processing in Photoshop and After Effects, as well as using After Effects for compositing and motion graphics. My work also encompasses photo scanning and procedural texturing, for creating detailed and realistic textures.

Available to hire

I have over 5 years of experience as a 3D artist, and over 4 years in 3D product visualization, with motion graphics becoming more and more a part of my role. Using tools like Blender, After Effects, Premiere Pro, Photoshop, and the rest of the Adobe Suite, I’ve both worked on and led the creation of animations and visual assets for fashion and product marketing, as well as assets for internal usage. My background combines technical skill, stakeholder collaboration, and a passion for visually compelling content designed for both social and traditional media channels.

My experience includes post-processing in Photoshop and After Effects, as well as using After Effects for compositing and motion graphics. My work also encompasses photo scanning and procedural texturing, for creating detailed and realistic textures.

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Language

English
Fluent
Portuguese
Beginner

Work Experience

3D Designer at ECCO Leather B.V.
June 5, 2021 - September 1, 2025
Taking scans of textiles and other materials and processing them to create photorealistic textures and materials using substance designer. Using these to also create workable shaders. Creating product renders, and animated videos for advertisement and marketing materials using Blender 3D. Working to create rangebuilding images to show both possible and recommended color and material combinations. Management and development of the 3D materials workflow.
3D Modeler and Texture Artist at Historical Movement Archive
February 1, 2020 - April 1, 2022
Modeling and texturing 3D environmental assets and props Setting up lighting and cameras for rendering Implementing environmental assets into Unity

Education

BFA in Computer Game Design at George Mason University
January 1, 2017 - January 1, 2020

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Software & Internet, Other
    uniE621 Ceremony Therapeutics
    Marketing images for a home goods brand. 3D products, lighting, textures, and rendering all done by me. 3drendering productrendering 3ddesign branding 3dvisualization
    uniE608 StereoMachina Turntable
    A concept video for a modern turntable design, showing the mood and key features of the design. 3ddesign 3danimation productvideo productrendering 3danimation 3dmodeling
    uniE608 Teenage Engineering MIDI Keyboard
    I think that Teenage Engineering has some of the best product design. So I did a recreation using Blender for modeling and textures, Illustrator for the icons, and Photoshop and After Effects for post-processing. animator video 3ddesign 3danimation product rendering productanimation 3dart
    uniE621 ECCO MX Outdoor shoe
    Detail shots showing the materials used in the shoe construction. Rendered in 3D in order to show and manipulate color options. 3ddesign 3dvizualisation 3drendering productrendering
    uniE621 Marketing concept for an athletic shoe
    Part of a series of online advertising concepts for the ECCO biom shoe. 3d 3dmodeling productrendering 3ddesign 3dvizualisation
    uniE621 Marketing image for the ECCO biom
    Part of a series of marketing materials showing the results of a new texturing and rendering workflow. 3d 3dart 3ddesign 3dvizualisation productrendering 3dproduct
    uniE621 Leather and textile range-building
    Taking advantage of 3D workflows to make range-building visualizations for ECCO Leathers portfolio. productrendering 3dvizualisation 3dtextures texturerart 3ddesign
    uniE621 Footwear range-building
    Internal range-building for footwear materials and colorways. All rendered in full 3D. 3drendering productrendering 3dart textureart footwear