I'm an inspired game designer with a focus on narrative design that wants to write games that make players feel. I like creating dialogues that make characters stand out and show a feeling of recognition.

Floorkie Viet

I'm an inspired game designer with a focus on narrative design that wants to write games that make players feel. I like creating dialogues that make characters stand out and show a feeling of recognition.

Available to hire

I’m an inspired game designer with a focus on narrative design that wants to write games that make players feel.
I like creating dialogues that make characters stand out and show a feeling of recognition.

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Language

English
Fluent
Dutch
Advanced

Work Experience

Game Designer at IndieTopia
December 31, 2023 - September 13, 2025
Game designer for a serious game showcased in a museum. Narrative design for the whole story of the level; Unreal blueprinting for parts of the level.
Dialogue System Designer at 14 Hours Productions
December 31, 2024 - September 13, 2025
Designed and developed a node-based dialogue system in Godot 4 with a simple back-end, no programming knowledge required and plug-and-play.
Offline Coordinator at Glitch Board
January 1, 2025 - Present
Helped organize events for study organization; collaborated with Glitch members to coordinate offline activities.
Indie Game Designer (Serious Game) at Indie Studio / Museum Project
December 31, 2023 - September 13, 2025
Game designer for a serious game showcased in a museum; narrative design for the whole story of the level; Unreal blueprinting for parts of the level.
CMGT E-Buddy at Hanze University of Applied Sciences
January 1, 2023 - Present
Help future and prospective students with a bunch of different things; onboarding and peer support as a study buddy.
Glitch Board Organizer at Glitch (Student Organization)
January 1, 2025 - Present
Organizing events for study organization; working with Glitch members; communicating with the Glitch board; offline coordination.
Dialogue System Designer at Godot Project
January 1, 2023 - Present
Designed and developed a visual dialogue system in Godot 4 with a simple back-end, no programming knowledge required and plug-and-play.
Buddy at Glitch
January 1, 2024 - September 13, 2025
Help future and prospective students with various tasks; assist with applying to the study; answer questions about the course or requirements.
Game Designer at IndieTopia
January 1, 2024 - September 13, 2025
Serious game design; contributed to the entire level narrative; showcased in a museum.
Offline Coordinator at Glitch
January 1, 2025 - Present
Organising events for the student organization; working with the board; coordinating offline activities.
Game Designer at IndieTopia
December 31, 2023 - September 13, 2025
Designed a serious game showcased in a museum; narrative design for the whole story of the level; Unreal blueprinting for parts of the level.
Offline Coordinator at GLiTCH Board
January 1, 2025 - September 13, 2025
Organized events for study organization GLiTCH; worked with GLiTCH members; coordinated with GLiTCH board.
Dialogue System Designer at 14 Hours Productions
January 1, 2024 - Present
Designed and developed a dialogue system in Godot 4 with a simple back-end and plug-and-play; visual dialogue system.

Education

HAVO (Economy & Maatschappij) at Vechtdal College Hardenberg
January 11, 2030 - September 13, 2025
Bachelor's degree in Creative Media & Game Technologies at Hanze University of Applied Sciences
January 1, 2021 - January 1, 2025
HAVO in Economie & Maatschappij at Vechtdal College, Hardenberg
January 11, 2030 - September 13, 2025
Bachelor's degree in Creative Media & Game Technologies at Hanze University of Applied Sciences
January 1, 2021 - January 1, 2025
HAVO (Economie & Maatschappij) at Vechtdal College Hardenberg
January 1, 2015 - January 1, 2020
Bachelors in Creative Media & Game Technologies at Hanze University of Applied Sciences
January 1, 2021 - January 1, 2025
HAVO: Economie & Maatschappij at Hardenberg HAVO
January 1, 2015 - January 1, 2020
Creative Media & Game Technologies at Hanze University of Applied Sciences
January 1, 2021 - January 1, 2025

Qualifications

Unreal Blueprinting / Level Design
January 11, 2030 - September 13, 2025
HAVO - Economie & Maatschappij
January 1, 2015 - January 1, 2020
Narrative Design Tools (Godot, Unity, Unreal)
January 1, 2023 - September 13, 2025

Industry Experience

Gaming, Media & Entertainment, Education, Software & Internet, Professional Services