Composer, sound designer, and audio producer with over 25 years of experience creating immersive audio experiences for games and linear media. Founded Estúdio Equinox09 and works with development teams to ensure seamless integration between music, sound effects, and gameplay mechanics.
Specializes in interactive composition and adaptive scoring, MIDI orchestration, and real-time implementation using audio middleware (FMOD and Wwise) plus game engine workflows (Unreal Engine and Unity). Also brings strong linear sound and post-production experience across sound effects creation, dialogue editing, mixing, and mastering (stereo and spatial).
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A fighting game prototype developed in Unreal Engine 5.8, featuring MetaHuman characters, original music, and custom sound design. The project was created as a portfolio piece to explore game audio, character animation, gameplay, and audiovisual production.
My responsibilities included original music composition, sound design, audio implementation, programming, game design, and artistic direction.
A sci-fi adventure, exploration, and platformer game with a strong narrative focus. Set in the hostile world of Aatan, the game follows Ako, an explorer who transports valuable resources to remote communities while secretly searching for her missing friend, who disappeared while exploring the ruins of an ancient civilization.
I was responsible for original music composition, sound design, audio implementation, and programming, collaborating with the team on the development of the game.
Team: Elaine Ferreira Santos (3D Art), Gabriela Fanzeres (Programming & Level Design), Matheus Souza (Game Design, Concept Art, Narrative & 3D Art), and Neto Florencio (Programming, Sound Design & Original Music).
Trailer:
Jardim Circular is an advergame developed for Estação Circular, created to promote the company’s brand through an interactive and engaging experience.
I was responsible for the original music, sound design, and audio implementation, contributing to the game’s overall audiovisual identity.
Trailer:
Dungeon Mage is a dungeon crawler roguelite FPS focused on magic. In Dungeon Mage, you play as a once-powerful mage who met their end. Now trapped in the afterlife, a mysterious entity has given you a chance to return to the land of the living, if you can survive all the challenges within its dungeon and reach the end.
Nihongo Dungeon is a typing roguelite game, designed to serve as a playful tool for studying Japanese characters(kanas).
In a run, the player faces various enemies using japanese characters and words. By defeating enemies, they gain experience, eventually leveling up and unlocking new characters and words, increasing the game’s complexity while also advancing in their studies.
An animated short film produced entirely in Unreal Engine 5. I was responsible for the project’s music and sound design, as well as the audiovisual production and technical development of the animation.
Trailer:
An animated short film created using hand-drawn pencil artwork and animated in Unity. I composed the original soundtrack and created the sound design, working to complement the film’s visual style and reinforce its emotional atmosphere.
Original music composition, arrangement, sound design, and mixing for the animated film Cordel do Amor Sem Fim. The project combines Brazilian musical influences with cinematic scoring and detailed sound design to support the film’s narrative, atmosphere, and emotional moments.
IMDb: https://www.imdb.com/title/tt29518265/
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