Francisco Rodriguez Morales
I am a 3D Character Artist specializing in realistic and stylized characters for games.
About
I am a 3D Character Artist specializing in realistic and stylized characters for games. I enjoy taking characters from an initial concept through sculpting, modeling, retopology, UV mapping, texturing, grooming, and real-time optimization, with a strong focus on creating production-ready assets for game pipelines.
- Joined September 2026
Skills· 11
Languages
- Spanish; CastilianFluent
- EnglishAdvanced
Industry experience
- Gaming
- Media & Entertainment
- Education
- Software & Internet
Work experience
Create production-ready real-time characters from modeling and sculpting through texturing and grooming. Develop game-ready character assets, grooming, and props for real-time applications, while preparing and optimizing assets for production pipelines.
Developed production-ready realistic characters using Unreal Engine, MetaHuman, Marvelous Designer, ZBrush, Substance 3D Painter, and Blender. Created game-ready animals with fur and feathers, from sculpting through grooming. Produced concept art for characters and environments and created realistic game-ready props for internal and external projects.
Created stylized 3D characters from initial concept through game-ready production. Developed character concepts and high-resolution sculpts in ZBrush, created retopology and optimized UV layouts, produced stylized PBR textures, and developed character grooming with FiberShop and Blender using hair cards.
Education
Certifications and awards
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