I am looking for a new role as a 2D animator utilizing Spine, After Effects, and Flash. I have 10+ years of experience in multiple industries such as mobile gaming and advertising. In my next role, I would like to continue in mobile gaming animating characters, UI, special effects, and motion graphic videos. I am also learning Unity in my spare time. At this time, I am looking for full-time/hybrid roles in California and open to a remote position. - Create high-quality, smooth, and dynamic 2D animations for characters, creatures, objects, and UI elements using Spine software - Rig 2D assets by building skeletons, creating meshes, and setting up weights to ensure flexible, realistic movement - Collaborate closely with artists, game designers, and developers to ensure animations align with the project's artistic vision and technical requirements - Optimize animations for performance on various platforms (mobile, PC, console, etc.) without compromising visual quality. - Work with artists to prepare and process PSD files for animation, ensuring all layers and naming conventions are correct - Export and organize animated assets (including JSON and texture atlases) for seamless integration into the game engine (e.g., Unity or Unreal Engine) - Create and implement visual effects (VFX), such as particles and other motion graphics, to enhance the animations - Receive and implement constructive feedback to refine and polish animations - Stay up-to-date with industry trends and new features in animation tools to improve workflow and quality

Franz Gabriel

I am looking for a new role as a 2D animator utilizing Spine, After Effects, and Flash. I have 10+ years of experience in multiple industries such as mobile gaming and advertising. In my next role, I would like to continue in mobile gaming animating characters, UI, special effects, and motion graphic videos. I am also learning Unity in my spare time. At this time, I am looking for full-time/hybrid roles in California and open to a remote position. - Create high-quality, smooth, and dynamic 2D animations for characters, creatures, objects, and UI elements using Spine software - Rig 2D assets by building skeletons, creating meshes, and setting up weights to ensure flexible, realistic movement - Collaborate closely with artists, game designers, and developers to ensure animations align with the project's artistic vision and technical requirements - Optimize animations for performance on various platforms (mobile, PC, console, etc.) without compromising visual quality. - Work with artists to prepare and process PSD files for animation, ensuring all layers and naming conventions are correct - Export and organize animated assets (including JSON and texture atlases) for seamless integration into the game engine (e.g., Unity or Unreal Engine) - Create and implement visual effects (VFX), such as particles and other motion graphics, to enhance the animations - Receive and implement constructive feedback to refine and polish animations - Stay up-to-date with industry trends and new features in animation tools to improve workflow and quality

Available to hire

I am looking for a new role as a 2D animator utilizing Spine, After Effects, and Flash. I have 10+ years of experience in multiple industries such as mobile gaming and advertising.

In my next role, I would like to continue in mobile gaming animating characters, UI, special effects, and motion graphic videos. I am also learning Unity in my spare time.

At this time, I am looking for full-time/hybrid roles in California and open to a remote position.

  • Create high-quality, smooth, and dynamic 2D animations for characters, creatures, objects, and UI elements using Spine software

  • Rig 2D assets by building skeletons, creating meshes, and setting up weights to ensure flexible, realistic movement

  • Collaborate closely with artists, game designers, and developers to ensure animations align with the project’s artistic vision and technical requirements

  • Optimize animations for performance on various platforms (mobile, PC, console, etc.) without compromising visual quality.

  • Work with artists to prepare and process PSD files for animation, ensuring all layers and naming conventions are correct

  • Export and organize animated assets (including JSON and texture atlases) for seamless integration into the game engine (e.g., Unity or Unreal Engine)

  • Create and implement visual effects (VFX), such as particles and other motion graphics, to enhance the animations

  • Receive and implement constructive feedback to refine and polish animations

  • Stay up-to-date with industry trends and new features in animation tools to improve workflow and quality

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Work Experience

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Education

Bachelor or Arts at University of Washington
June 1, 1992 - September 30, 1996

Qualifications

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Industry Experience

Gaming, Media & Entertainment, Other
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