I'm Fraser Cameron, a Creative Technologist and 3D Generalist with 7 years of experience creating high-quality products, animations and environments. I’ve collaborated with brands and institutions on interactive experiences and live production pipelines, and I enjoy turning complex ideas into tangible visuals. I thrive in cross-disciplinary teams, building robust pipelines and exploring the latest tools (Maya, Blender, Unreal Engine, the Creative Cloud) to deliver immersive experiences. My work has featured in AR exhibits, digital twin initiatives and large-scale presentations with partners like Unilever and Ericsson.

Fraser Cameron

I'm Fraser Cameron, a Creative Technologist and 3D Generalist with 7 years of experience creating high-quality products, animations and environments. I’ve collaborated with brands and institutions on interactive experiences and live production pipelines, and I enjoy turning complex ideas into tangible visuals. I thrive in cross-disciplinary teams, building robust pipelines and exploring the latest tools (Maya, Blender, Unreal Engine, the Creative Cloud) to deliver immersive experiences. My work has featured in AR exhibits, digital twin initiatives and large-scale presentations with partners like Unilever and Ericsson.

Available to hire

I’m Fraser Cameron, a Creative Technologist and 3D Generalist with 7 years of experience creating high-quality products, animations and environments. I’ve collaborated with brands and institutions on interactive experiences and live production pipelines, and I enjoy turning complex ideas into tangible visuals.

I thrive in cross-disciplinary teams, building robust pipelines and exploring the latest tools (Maya, Blender, Unreal Engine, the Creative Cloud) to deliver immersive experiences. My work has featured in AR exhibits, digital twin initiatives and large-scale presentations with partners like Unilever and Ericsson.

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Language

English
Fluent

Work Experience

Creative Technologist & Digital Twin Specialist at Collective World
December 31, 2025 - August 19, 2025
Collaborated closely with NVIDIA and Unilever to define the future of USD and Digital Twin workflows. Additionally, acted as a pipeline technician optimizing internal workflows for concepting, production, and management to enhance efficiency and project delivery.
Creative Technologist & Digital Twin Specialist at Collective World
December 31, 2025 - August 13, 2025
Collaborated closely with NVIDIA and Unilever to define the future of USD and Digital Twin workflows. Acted as a pipeline technician by optimizing internal workflows for concepting, production, and management.
Creative Technologist & Digital Twin Specialist at Collective World
December 31, 2025 - August 6, 2025
Collaborated closely with NVIDIA and Unilever to define the future of USD and Digital Twin workflows. Acted as a pipeline technician, optimizing internal workflows for concepting, production, and management.
Creative Technologist & Digital Twin Specialist at Collective World
January 1, 2025 - September 9, 2025
Worked closely with NVIDIA and Unilever to define the future of USD and Digital Twin workflows. Also acted as a pipeline technician, optimizing internal workflows for concepting, production and management.
Creative Technologist & Digital Twin Specialist at Collective World
January 1, 2025 - September 9, 2025
Collaborated with NVIDIA and Unilever to define the future of USD and Digital Twin workflows. Served as a pipeline technician, optimizing internal workflows for concepting, production and management. Spearheaded production and development of 1:1 'Digital Twin' products for Unilever. Also contributed to process improvements across concepting and delivery pipelines.
Creative Technologist & Digital Twin Specialist at Collective World
January 1, 2025 - September 9, 2025
Collaborated with NVIDIA and Unilever to define the future of USD and Digital Twin workflows; also served as a pipeline technician, optimizing internal workflows for concepting, production and management.
3D Generalist at Harleys Global
December 31, 2023 - August 19, 2025
Worked as part of a team creating and developing high-quality 3D models, animations, and environments for product showcases and AR exhibitions. Led 3D design for several high-tier clients, leveraging Maya, Blender, and Unreal Engine to create, texture, and animate 3D assets. Collaborated closely with designers and directors to ensure alignment with client requirements and deadlines.
3D Generalist at Polar Media
December 31, 2023 - August 19, 2025
Collaborated with a team of 3D artists to create cinematic models, environments, and visuals for live events and virtual production sets. Utilized Maya, Substance Painter, Unreal Engine, and Adobe Creative Cloud Suite to deliver high-quality 3D assets.
3D Generalist at Harleys Global
December 31, 2023 - August 13, 2025
Part of a team creating and developing high-quality 3D models, animations and environments for projects such as product showcases and AR exhibitions. Led 3D design for several high-tier clients, utilizing Maya, Blender, and Unreal Engine. Collaborated with designers and directors to meet client requirements and deadlines.
3D Generalist at Polar Media
December 31, 2023 - August 13, 2025
Collaborated with a team of 3D artists to create cinematic models, environments, and visuals for live events and virtual production sets. Utilized Maya, Substance, Unreal Engine, and Adobe Creative Cloud Suite.
3D Generalist at Harleys Global
December 31, 2023 - August 6, 2025
Contributed as part of a team developing high-quality 3D models, animations, and environments for diverse projects including product showcases and AR exhibitions. Led 3D design for several high-tier clients and collaborated with designers and directors to meet client requirements and deadlines. Used Maya, Blender, and Unreal Engine to create, texture, and animate 3D assets.
3D Generalist at Polar Media
December 31, 2023 - August 6, 2025
Worked with a team of 3D artists to create cinematic models, environments, and visuals for live events and virtual production sets. Utilized Maya, Substance, Unreal Engine, and Adobe Creative Cloud suite.
Creative Technologist & Digital Twin Specialist at Collective World
January 1, 2023 - January 1, 2025
Collaborated with NVIDIA and Unilever to define USD and Digital Twin workflows; optimized internal pipelines for concepting, production and management.
3D Generalist at Harleys Global
January 1, 2023 - September 9, 2025
Worked as part of a team to create and develop high-quality 3D models, animations and environments for projects ranging from product showcases to AR exhibitions. Took lead on 3D design for several high-tier clients. Utilized Maya, Blender and Unreal to create, texture and animate 3D assets. Collaborated with designers and directors to ensure that projects met the client's requirements and deadlines.
3D Generalist at Polar Media
January 1, 2023 - September 9, 2025
Collaborated with a team of 3D Artists to create cinematic models, environments and visuals for live-events and virtual production sets. Utilized Maya, Substance, Unreal Engine and the Creative Cloud Suite.
3D Generalist at Harleys Global
January 1, 2023 - September 9, 2025
Worked as part of a team to create and develop high-quality 3D models, animations and environments for projects ranging from product showcases to AR exhibitions. Took lead on 3D design for several high-tier clients. Utilized Maya, Blender and Unreal to create, texture and animate 3D assets. Collaborated with designers and directors to ensure that projects met the client's requirements and deadlines. Accolades include leading AR experiences such as the Fossile Hunt at the Perot Museum in Dallas, the Fat Margaret AR experience in Tallinn, and Ericsson's 10-year EMR Anniversary campaign, including full report visuals and marketing videos.
3D Generalist at Polar Media
January 1, 2023 - September 9, 2025
Collaborated with a team of 3D Artists to create cinematic models, environments and visuals for live-events and virtual production sets. Utilized Maya, Substance, Unreal Engine and the Creative Cloud Suite.
3D Generalist at Harleys Global
January 1, 2023 - September 9, 2025
Worked as part of a team to create and develop high-quality 3D models, animations and environments for projects ranging from product showcases to AR exhibitions. Led 3D design for several high-tier clients. Utilized Maya, Blender and Unreal to create, texture and animate 3D assets. Collaborated with designers and directors to ensure that projects met client requirements and deadlines.
3D Generalist at Polar Media
January 1, 2023 - September 9, 2025
Collaborated with a team of 3D Artists to create cinematic models, environments and visuals for live-events and virtual production sets. Utilized Maya, Substance, Unreal Engine and the Creative Cloud Suite.
3D Generalist at Harleys Global
January 1, 2021 - January 1, 2023
Worked as part of a team to create and develop high-quality 3D models, animations and environments for projects ranging from product showcases to AR exhibitions; led 3D design for several high-tier clients; utilized Maya, Blender and Unreal to create, texture and animate 3D assets; collaborated with designers and directors to meet client requirements and deadlines.

Education

Bachelors in Visual Effects at London South Bank University
January 11, 2030 - August 6, 2025
Level 1, 2 & 3 Extended Diploma in Creative Digital Media Production at Confetti Institute of Creative Technologies
January 11, 2030 - August 6, 2025
Bachelors in Visual Effects at London South Bank University
January 11, 2030 - August 13, 2025
Level 1, 2 & 3 Extended Diploma in Creative Digital Media Production at Confetti Institute of Creative Technologies
January 11, 2030 - August 13, 2025
Bachelors in Visual Effects at London South Bank University
January 11, 2030 - August 19, 2025
Level 1, 2 & 3 Extended Diploma in Creative Digital Media Production at Confetti Institute of Creative Technologies
January 11, 2030 - August 19, 2025
Bachelor's degree in Visual Effects at London South Bank University
January 11, 2030 - September 9, 2025
Extended Diploma in Creative Digital Media Production (Level 1-3) at Confetti Institute of Creative Technologies
January 11, 2030 - September 9, 2025
Bachelor's degree in Visual Effects at London South Bank University
January 11, 2030 - September 9, 2025
Extended Diploma in Creative Digital Media Production at Confetti Institute of Creative Technologies
January 11, 2030 - September 9, 2025
Bachelors in Visual Effects at London South Bank University
January 11, 2030 - September 9, 2025
Extended Diploma in Creative Digital Media Production at Confetti Institute of Creative Technologies
January 11, 2030 - September 9, 2025
Bachelor's Degree in Visual Effects at London South Bank University
January 11, 2030 - December 29, 2025
Extended Diploma in Creative Digital Media Production (Level 1-3) at Confetti Institute of Creative Technologies
January 11, 2030 - December 29, 2025

Qualifications

Accolade: Spearheaded production and development of 1:1 Digital Twin products for Unilever
January 11, 2030 - September 9, 2025
Lead 3D Artist for the Fossil Hunt AR experience showcased in the Life: Then and Now exhibit at the Perot Museum of Nature and Science, Dallas
January 11, 2030 - September 9, 2025
Lead 3D Artist for an AR experience showcased in the 'Fat Margaret' exhibit at the Meremuuseum, Tallinn
January 11, 2030 - September 9, 2025
Lead 3D Artist for Ericsson's 10 year EMR Anniversary. Works including the full cover of the report, several pages and a selection of marketing videos
January 11, 2030 - September 9, 2025
Bachelor's degree in Visual Effects
January 11, 2030 - September 9, 2025
Extended Diploma in Creative Digital Media Production
January 11, 2030 - September 9, 2025
Spearheaded production and development of 1:1 'Digital Twin' products for Unilever
January 11, 2030 - September 9, 2025
Lead 3D Artist for the Fossile Hunt AR experience showcased in the 'Life: Then and Now' exhibit at the Perot Museum of Nature and Science, Dallas
January 11, 2030 - September 9, 2025
Lead 3D Artist for an AR experience showcased in the 'Fat Margaret' exhibit at the Meremuuseum, Tallinn
January 11, 2030 - September 9, 2025
Lead 3D Artist for Ericsson's 10 year EMR Anniversary. Works including the full cover of the report, several pages and a selection of marketing videos
January 11, 2030 - September 9, 2025

Industry Experience

Computers & Electronics, Media & Entertainment, Retail, Professional Services, Consumer Goods, Software & Internet, Education