Graphic designer and visual artist with 6+ years of experience creating social media assets, illustrations, character design, and gamification visuals for the iGaming industry. My work spans advertising agencies and a digital product environment, collaborating closely with product and development teams. I’m fluent with traditional and digital illustration tools, and I also use AI for image, audio, and video generation. I enjoy managing and supporting teams (remote and on-site), handling multiple stakeholders, and turning concepts into game-ready visuals and engaging rewards experiences.

FREDERICO BATISTA

Graphic designer and visual artist with 6+ years of experience creating social media assets, illustrations, character design, and gamification visuals for the iGaming industry. My work spans advertising agencies and a digital product environment, collaborating closely with product and development teams. I’m fluent with traditional and digital illustration tools, and I also use AI for image, audio, and video generation. I enjoy managing and supporting teams (remote and on-site), handling multiple stakeholders, and turning concepts into game-ready visuals and engaging rewards experiences.

Available to hire

Graphic designer and visual artist with 6+ years of experience creating social media assets, illustrations, character design, and gamification visuals for the iGaming industry. My work spans advertising agencies and a digital product environment, collaborating closely with product and development teams.

I’m fluent with traditional and digital illustration tools, and I also use AI for image, audio, and video generation. I enjoy managing and supporting teams (remote and on-site), handling multiple stakeholders, and turning concepts into game-ready visuals and engaging rewards experiences.

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Language

English
Advanced

Work Experience

Gamification Designer at iGaming Company
January 1, 2024 - Present
Created gamification visual elements for the company website, including icons, mascots, badges, and mission/reward screens. Developed concept art and character design aligned with the product’s gamification mechanics. Collaborated closely with product and development teams in a remote workflow.
Senior Graphic Designer at iGrow (Advertising Agency)
January 1, 2020 - January 1, 2024
Produced social media graphic assets for clients across multiple segments, including lawyers, doctors, and clinics. Managed projects independently from brief to final artwork delivery. Supported visual direction and mentored junior designers.
Junior Graphic Designer at Contheúdo (Advertising Agency)
January 1, 2017 - January 1, 2020
Created social media artwork for clients in different industries such as healthcare and law. Handled multiple clients simultaneously under tight deadlines and high production volume.

Education

Bachelor's Degree in Visual Arts (Teaching Licensure) at UFPI – Federal University of Piauí
January 1, 2010 - January 1, 2016
Visual Effects Course at Gracon – Visual Effects School
January 1, 2016 - January 1, 2016
Systems Analysis and Development at Anhanguera College
January 1, 2020 - August 12, 2026
Bachelor's Degree in Visual Arts (Teaching Licensure) at UFPI – Federal University of Piauí
January 11, 2030 - January 1, 2016
Visual Effects Course at Gracon – Visual Effects School
January 11, 2030 - January 1, 2016
Systems Analysis and Development at Anhanguera College
January 11, 2030 - August 12, 2026

Qualifications

Visual Effects Course (Gracon – Visual Effects School)
January 1, 2016 - January 1, 2016
English — advanced level (near-fluent)
January 11, 2030 - August 12, 2026

Industry Experience

Gaming, Media & Entertainment, Education, Professional Services