Available to hire
I’m Federico, a Unity Game Engineer with over 6 years of professional experience building games across mobile and multiplatform environments. I specialize in SOLID/Clean C# architecture, gameplay systems, cross-platform optimization, and backend integrations. My background includes taking games from concept to launch, maintaining live-service systems, and collaborating closely with artists and designers to turn ideas into polished player experiences.
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Language
Spanish; Castilian
Fluent
English
Advanced
Work Experience
Unity Engineer (Contractor) at Monumental
May 1, 2025 - June 1, 2026Spearheaded end-to-end maintenance for Bit Heroes Quest, owning both the C# frontend and a Java-based backend. Reworked the Shop system architecture (offers, sales, and progression-based deals) to optimize monetization. Reworked legacy high-impact code to improve revenue-driving features and increase player retention. Participated in weekly production deployments with the Team Lead to ensure system stability and successful content integration for a global player base.
Unity Engineer at Monumental (Contractor)
May 1, 2025 - June 1, 2026Led end-to-end maintenance for Bit Heroes Quest, owning both the C# frontend and Java-based backend. Reworked the entire shop system including offers, sales, and progression-based deals to optimize monetization. Reworked high-impact legacy code to improve revenue-driving features and increase player retention. Participated in weekly production deployments alongside the team lead, ensuring system stability and successful content integration for a global player base.
Unity Engineer (Contractor) at Pepcoin
March 1, 2024 - June 1, 2026Architected, designed, and deployed a complete functional Poker game inside Kekspace from scratch in ~2 months. Delivered authoritative backend logic, real-time networking, and full integration with the game world. Led development of Kekspace (a multiplayer social game) from the ground up with a focus on high-performance core systems and scalability. Implemented a decoupled architecture using MVVM and a custom Dependency Injection (DI) framework to improve maintainability and stability. Developed and maintained custom Unity packages and internal tools to streamline workflows across features and external integrations. Built a robust NFT ecosystem including wallet integration, minting, and secure asset transfers. Implemented complex features such as isometric pathfinding, isometric NFTs, world interactions, quests, fishing, daily rewards, powerups, invitations, multiplayer minigames, social friend systems, and comprehensive server error handling.
Unity Engineer at Pepecoin (Contractor)
March 1, 2024 - June 1, 2026Architected, designed, and deployed a complete functional Poker game in Kekspace from scratch within ~2 months, including authoritative backend logic, real-time networking, and full integration with the game world. Helped lead the development of Kekspace (a multiplayer social game) from the ground up with a focus on high-performance core systems and scalability. Implemented a decoupled architecture using MVVM and a custom Dependency Injection framework to improve maintainability and stability. Developed and maintained custom Unity packages and internal tools to streamline workflows across multiple features and external integrations. Built an NFT ecosystem including wallet integration, minting, and secure asset transfers, and implemented complex features such as isometric pathfinding, isometric NFTs, world interactions, quests, fishing, daily rewards, powerups, invitations, multiplayer mining games, social friend systems, and comprehensive server error handling.
Unity Engineer (Contractor) at Zynga
June 1, 2023 - March 1, 2024Delivered high-performance gameplay features for Game of Thrones: Legends, focusing on system stability and player engagement. Designed and implemented critical game flows including resource management, persistence layers, and complex out-of-currency logic. Developed technical foundations for solo PvP, player challenges, and real-time player statistics. Engineered daily rewards, calendar systems, and push notification frameworks to drive long-term retention. Built character upgrade and selection systems and collaborated with artists to ensure seamless integration of functional UI elements. Identified and resolved critical bugs and performance bottlenecks to ensure a smooth experience across a range of mobile devices.
Unity Engineer at Zynga (Contractor)
June 1, 2023 - March 1, 2024Delivered high-performance gameplay features for Game of Thrones: Legends, focusing on system stability and player engagement. Designed and implemented critical game flows including resource management, persistence layers, and complex out-of-course logic. Developed the technical foundation for solo PvP, player challenges, and real-time player statistics. Engineered daily rewards, calendar systems, and push notification frameworks to drive long-term user retention. Built character upgrade and selection systems in collaboration with artists to ensure seamless UI integration, and resolved critical bugs and performance bottlenecks across a wide range of mobile devices.
Unity Engineer (Contractor) at Widow Games
May 1, 2022 - June 1, 2023Engineered a high-performance Service Layer from scratch to facilitate real-time asynchronous communication between the Unity client and the backend database for GeoПолy. Designed and deployed custom Unity editor tools to streamline the content pipeline, enabling designers to manage property data and game events more efficiently. Led technical refactoring of legacy modules using SOLID and clean principles, significantly reducing technical debt and improving maintainability. Architected and pushed final implementation for the global ranking system, in-game notification framework, and player customization modules. Provided technical mentorship and code reviews for fellow developers, ensuring best practices in C# and Unity architecture across the project.
Unity Engineer at Widow Games (Contractor)
May 1, 2022 - June 1, 2023Engineered a high-performance service layer from scratch to enable real-time, asynchronous communication between the Unity client and the backend database for Geopoly. Designed and deployed custom Unity editor tools to streamline the content pipeline, allowing designers to manage property data and game events more efficiently. Led technical refactoring of legacy modules using SOLID and clean principles, significantly reducing technical debt and improving system maintainability. Architected and pushed final implementation for the global ranking system, in-game notification framework, and player customization modules. Provided technical mentorship and code reviews to fellow developers, ensuring best practices in C# and Unity architecture across the project.
Unity Engineer (Contractor) at Tuxdi Digital
January 1, 2022 - May 1, 2023Engineered a real-time Digital Twin for Mayo Clinic to simulate clinic environments, mapping real-world nurse movements to in-game avatars via camera-based positioning. Architected a data pipeline to transfer real-world coordinates into a virtual environment, enabling automated detection of COVID-19 cleansing protocol compliance. Implemented a photo-to-3D avatar creator that automatically generated rigged 3D models of male or female nurses based on real-time visual detection. Designed and deployed a commercial Augmented Reality (AR) application for a retail floor shop, allowing users to visualize different flooring materials in their own space.
Unity Engineer at Tuxdi Digital (Contractor)
January 1, 2022 - May 1, 2023Engineered a real-time Digital Twin for Mayo Clinic to simulate clinic environments, mapping real-world nurse movements to in-game avatars via camera-based positioning. Architected the data pipeline to transfer real-time world coordinates to a virtual environment, enabling automated detection of COVID-19 cleansing protocol compliance. Implemented a photo-to-3D avatar creator that automatically generated rigged 3D models of male or female nurses based on real-time visual detection. Designed and deployed a commercial Augmented Reality (AR) application for a retail floor shop, allowing users to visualize different flooring materials in their own space.
Unity Engineer (Contractor) at Geta Club
May 1, 2021 - October 1, 2021Engineered and enhanced a custom Unity Level Editor, implementing specialized tools that significantly reduced the time required for game designers to iterate on level layouts. Designed and implemented core gameplay mechanics from scratch, focusing on modularity and performance for a smooth player experience. Developed internal editor scripts and custom inspectors to expose complex gameplay parameters, empowering non-technical team members to tune game balance without code changes.
Unity Engineer at Geta Club (Contractor)
May 1, 2021 - October 1, 2021Engineered and enhanced a custom Unity Level Editor, implementing specialized tools that significantly reduced the time required for game designers to iterate on level layouts. Designed and implemented core gameplay mechanics from scratch, focusing on modularity and performance to ensure a smooth player experience. Developed internal editor scripts and custom inspectors to expose complex gameplay parameters, enabling non-technical team members to tune game balance without code changes.
Unreal Engine Engineer (Employee) at GlobanT
March 1, 2020 - May 1, 2021Led end-to-end design and development of an internal demo project from scratch using Unreal Engine, managing the full development lifecycle from concept to playable build. Acted as the technical bridge between design and engineering, gathering and documenting comprehensive technical requirements to ensure the project met internal vision and quality standards. Partnered closely with game designers to iterate on mechanics and gameplay loops, ensuring technical feasibility and high-quality user experience. Developed deep foundational knowledge in C++ and Blueprints within Unreal Engine, focusing on performant character movement and interaction systems.
Unreal Engine Engineer at GlobanT (Employee)
March 1, 2020 - May 1, 2021Led end-to-end design and development of an internal demo project from scratch using Unreal Engine, managing the full development lifecycle from concept to playable build. Acted as the technical bridge between design and engineering by gathering and documenting comprehensive technical requirements to ensure the project met internal vision and quality standards. Partnered closely with game designers to iterate on mechanics and gameplay loops, ensuring technical feasibility and high-quality user experience. Developed deep foundational knowledge in C++ and Blueprints focused on performant character movement and interaction systems.
.NET Framework Developer (Contractor) at SMB
January 1, 2019 - December 1, 2020Designed and developed a secure desktop application using C# and WinForms dedicated to monitoring and encrypted storage of sensitive information. Worked directly with the Product Owner (PO) to translate business requirements into technical specifications, ensuring high usability for end users. Engineered robust data management systems to handle sensitive records, focusing on system reliability and secure access protocols. Managed the initial design, implementation, and testing phases of the desktop client, establishing a foundation for long-term system maintainability.
.NET Framework (Contractor) at SMB (Contractor)
January 1, 2019 - December 1, 2020Designed and developed a secure desktop application using C# and WinForms for monitoring and encrypted storage of sensitive information. Worked directly with the Product Owner to translate business requirements into technical specifications, ensuring high usability for end users. Engineered robust data management systems to handle sensitive records with a focus on system reliability and secure access protocols. Managed initial design, implementation, and testing phases of the desktop client, establishing a foundation for long-term system maintainability.
Education
Systems Engineer at Universidad Nacional del Centro de la Provincia de Buenos Aires
January 1, 2016 - January 1, 2022Qualifications
Industry Experience
Gaming, Software & Internet, Computers & Electronics, Professional Services, Media & Entertainment
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
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