Hi! I’m Frida, and I live at the intersection of high-end animation and the fast-paced world of Gen Z digital culture. Having recently completed my Master’s in Animation, I look at video editing through a much deeper lens than most. Because I’ve spent years as a character designer and storyboard artist, I don’t just "cut" footage; I understand the mechanics of a story, the importance of a visual hook, and how to build a narrative arc even in a fifteen-second window. My background in 2D and 3D animation—working on everything from award-winning student films to professional series like Janó Manó—gives me the technical edge to manipulate frames and timing in ways that traditional editors might miss. As a member of Gen Z, I have a natural pulse on what feels authentic versus what feels like "marketing." During my time at Pharmax KFT and Midas Games, I leaned heavily into this by researching online trends and creating content that spoke the language of the internet. This often meant leaning into meme culture to create high-impact gameplay demos and social content that actually resonated with our audience. I’ve found that my ability to blend professional-grade tools like Maya and the Adobe Creative Suite with a "meme-literate" sensibility allows me to produce videos that aren't just high-quality, but are genuinely shareable. Whether I’m integrating AI-generated visuals or hand-drawing assets to add that extra layer of personality, my goal is always to create something that feels fresh, funny, and visually arresting.

Frida Rimai

Hi! I’m Frida, and I live at the intersection of high-end animation and the fast-paced world of Gen Z digital culture. Having recently completed my Master’s in Animation, I look at video editing through a much deeper lens than most. Because I’ve spent years as a character designer and storyboard artist, I don’t just "cut" footage; I understand the mechanics of a story, the importance of a visual hook, and how to build a narrative arc even in a fifteen-second window. My background in 2D and 3D animation—working on everything from award-winning student films to professional series like Janó Manó—gives me the technical edge to manipulate frames and timing in ways that traditional editors might miss. As a member of Gen Z, I have a natural pulse on what feels authentic versus what feels like "marketing." During my time at Pharmax KFT and Midas Games, I leaned heavily into this by researching online trends and creating content that spoke the language of the internet. This often meant leaning into meme culture to create high-impact gameplay demos and social content that actually resonated with our audience. I’ve found that my ability to blend professional-grade tools like Maya and the Adobe Creative Suite with a "meme-literate" sensibility allows me to produce videos that aren't just high-quality, but are genuinely shareable. Whether I’m integrating AI-generated visuals or hand-drawing assets to add that extra layer of personality, my goal is always to create something that feels fresh, funny, and visually arresting.

Available to hire

Hi! I’m Frida, and I live at the intersection of high-end animation and the fast-paced world of Gen Z digital culture. Having recently completed my Master’s in Animation, I look at video editing through a much deeper lens than most. Because I’ve spent years as a character designer and storyboard artist, I don’t just “cut” footage; I understand the mechanics of a story, the importance of a visual hook, and how to build a narrative arc even in a fifteen-second window. My background in 2D and 3D animation—working on everything from award-winning student films to professional series like Janó Manó—gives me the technical edge to manipulate frames and timing in ways that traditional editors might miss.

As a member of Gen Z, I have a natural pulse on what feels authentic versus what feels like “marketing.” During my time at Pharmax KFT and Midas Games, I leaned heavily into this by researching online trends and creating content that spoke the language of the internet. This often meant leaning into meme culture to create high-impact gameplay demos and social content that actually resonated with our audience. I’ve found that my ability to blend professional-grade tools like Maya and the Adobe Creative Suite with a “meme-literate” sensibility allows me to produce videos that aren’t just high-quality, but are genuinely shareable. Whether I’m integrating AI-generated visuals or hand-drawing assets to add that extra layer of personality, my goal is always to create something that feels fresh, funny, and visually arresting.

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Language

English
Fluent
Hungarian
Fluent
Romanian, Moldavian, Moldovan
Fluent

Work Experience

Storyboard Artist at END END STUDIO
November 1, 2024 - January 1, 2025
Visual development by creating concept art and refining visual storytelling elements. Revised and fixed character and visual designs based on feedback and project requirements. Integrated AI-generated visuals into the creative process, enhancing efficiency and style variety. Collaborated with writers and directors to review and correct scripts, ensuring cohesive storytelling.
Character Designer at UMATIC KFT
July 20, 2021 - July 20, 2023
Developed character designs based on loose sketches, refining concepts into finalized artwork. Organized folder structures and export hierarchies, optimizing assets for seamless animation workflow. Contributed to Janó Manó Season 2, adapting designs to fit the show’s artistic and production needs. Designed and developed 200+ characters, ensuring consistency and appeal across projects. Created animal characters in multiple angles, using live photo references, digital painting, and photo-bashing techniques.
Video Editor at PHARMAX KFT
September 20, 2023 - January 20, 2024
Collaborated with influencers and brands to develop engaging video content and marketing campaigns. Edited and produced high-quality video content for various platforms, optimizing for engagement. Researched and followed online trends for different generations, tailoring content to diverse audiences.
Face Painter at Davidam, Oradea
June 1, 2015 - September 1, 2020
Face painting and early art outreach work, responsible for design concepts and on-site artwork.
Animator – Pyramid Scheme (BA student film)
January 1, 2020 - May 1, 2020
BA student film animation work including animation, line work, color, character design, sound design, and storyboard.
Animator, Line Work, Colorist, Character Designer, Sound Designer, Storyboard Artist – Savanyúság / Pickle (BA student film)
September 1, 2020 - December 1, 2020
Compositor, Animator – Árnyas Mesék Társulat
September 1, 2020 - December 1, 2020
2D Animator, Character Designer – Budapest Randalírozók (ATAFF ID)
June 1, 2020 - August 1, 2020
2D Animator, Line Work – A Bennem Rejlő Tus (BA student film)
January 1, 2021 - May 1, 2021
Storyboard Artist, Illustrator – Tükör – BA Diploma Film
January 1, 2021 - August 1, 2021
2D Animator, Line Work – Glitch (BA diploma film) – Award winning
January 1, 2021 - June 1, 2021
Compositor, Background Artist – Pipás (BA diploma film) – Award winning
January 1, 2021 - May 1, 2021
2D Animator – Final Cut (ATAFF ID) – Award winning
June 1, 2021 - August 1, 2021
Film Plan Development – Cacao (BA film plan)
September 1, 2021 - December 1, 2021
Animation Director, Supervisor – Orange Skin
January 1, 2022 - October 1, 2022
Character Designer – I Want to Believe! (BA diploma film) – Award winning
January 1, 2022 - July 1, 2022
Background Artist, Color Script Designer – Wake Up! (BA diploma film)
January 1, 2022 - July 1, 2022
Character & Background Designer – Lights (BA diploma film) – Award winning
January 1, 2022 - July 1, 2022
Keyframe Animator, Colorist, Line Work – Let’s Order Pizza!
January 1, 2022 - July 1, 2022
Creative Director, 2D Animator, Compositor – Flow! (MA diploma film)
September 1, 2023 - September 1, 2024
Character Maker – Janó Manó – Season 2
July 1, 2021 - July 1, 2023
Character Design Contribution – Floating University Project (Berlin) – Award winning
September 1, 2022 - Present
Game Designer – Strait Jacket – Gula (Indie Video Game)
April 1, 2021 - August 1, 2021
Game Designer – Space Panther Studio – Logiland (Indie Video Game)
March 1, 2024 - August 1, 2024

Education

Bachelor of Animation at Budapest Metropolitan University
January 11, 2030 - July 1, 2024
Master of Animation at Budapest Metropolitan University
January 11, 2030 - July 1, 2024

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Gaming, Software & Internet, Education, Professional Services