Hi, I’m Kai Diel, a 3D technical artist and animator passionate about shaping characters and worlds through a clean, efficient pipeline. I love blending artistry with engineering to create compelling assets, rigs, and visuals for games and interactive experiences. Proficient in Maya, ZBrush, Unreal Engine, and Substance Painter, I enjoy turning abstract concepts into credible, production-ready assets.
While studying at CMU and collaborating on projects like Orchid Production and the CMU ETC, I’ve led teams, taught courses, and helped shape pipelines that move from concept to final polish. I’m excited to keep exploring how creative design and technical craft can deliver engaging player experiences.
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