Hi, I’m Kai Diel, a 3D technical artist and animator passionate about shaping characters and worlds through a clean, efficient pipeline. I love blending artistry with engineering to create compelling assets, rigs, and visuals for games and interactive experiences. Proficient in Maya, ZBrush, Unreal Engine, and Substance Painter, I enjoy turning abstract concepts into credible, production-ready assets. While studying at CMU and collaborating on projects like Orchid Production and the CMU ETC, I’ve led teams, taught courses, and helped shape pipelines that move from concept to final polish. I’m excited to keep exploring how creative design and technical craft can deliver engaging player experiences.

Kai Diel

Hi, I’m Kai Diel, a 3D technical artist and animator passionate about shaping characters and worlds through a clean, efficient pipeline. I love blending artistry with engineering to create compelling assets, rigs, and visuals for games and interactive experiences. Proficient in Maya, ZBrush, Unreal Engine, and Substance Painter, I enjoy turning abstract concepts into credible, production-ready assets. While studying at CMU and collaborating on projects like Orchid Production and the CMU ETC, I’ve led teams, taught courses, and helped shape pipelines that move from concept to final polish. I’m excited to keep exploring how creative design and technical craft can deliver engaging player experiences.

Available to hire

Hi, I’m Kai Diel, a 3D technical artist and animator passionate about shaping characters and worlds through a clean, efficient pipeline. I love blending artistry with engineering to create compelling assets, rigs, and visuals for games and interactive experiences. Proficient in Maya, ZBrush, Unreal Engine, and Substance Painter, I enjoy turning abstract concepts into credible, production-ready assets.

While studying at CMU and collaborating on projects like Orchid Production and the CMU ETC, I’ve led teams, taught courses, and helped shape pipelines that move from concept to final polish. I’m excited to keep exploring how creative design and technical craft can deliver engaging player experiences.

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Language

English
Fluent

Work Experience

Contract 3D Artist at Blast Furnace Games
August 1, 2025 - Present
Created character customization assets in Maya to enhance player experience, contributing to the launch of A Gentlemen’s Dispute on Steam and ongoing seasonal content updates
Student Teacher - Intro to 3D Modeling, Character Design Pipeline at Carnegie Mellon University
August 1, 2023 - December 1, 2024
Designed and taught a 3-unit student-led course (Stu Co) focused on the 3D character development pipeline, covering all stages from concept design and digital sculpting to model optimization. Delivered weekly 2-hour sessions and provided tailored support to students, including those with no prior experience, using industry-standard tools such as Maya and ZBrush
Orchid Production | Tech Artist at CMU Entertainment Technology Center
January 1, 2025 - May 1, 2025
Developed 3D character rigging, particle effects, and water texture while optimizing the asset pipeline workflows; served as the primary technical troubleshooter for a six-member team in a graduate course
Team Lead at CMU Game Creation Society
August 1, 2023 - May 1, 2025
Directed the development of a multiplayer shooting game in Unreal Engine from concept to prototype, leading strategic planning, team recruitment, and cross-functional collaboration
Tech Artist at Orchid Production, CMU Entertainment Technology Center
January 1, 2025 - May 1, 2025
Developed 3D character rigging, particle effects, and water texture while optimizing asset pipeline workflows; served as the primary technical troubleshooter for a six-member graduate course
Team Lead - Operation Icebreaker at CMU Game Creation Society
August 1, 2023 - May 1, 2025
Led the Operation Icebreaker project, directing a team to deliver advanced game design; led planning, recruitment, and cross-functional collaboration for the project and its awards

Education

Bachelor of Arts in 3D Game Art & Design (Student Defined Major) at Carnegie Mellon University
August 1, 2021 - May 1, 2025
Bachelor of Arts at Carnegie Mellon University
August 1, 2021 - May 1, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment