Senior Sound Designer with 7+ years of experience in interactive audio implementation and adaptive music systems for gameplay-driven environments. Specialized in Unreal Engine 5 (MetaSounds, Quartz), Wwise, and FMOD. Experienced in designing scalable SFX systems, procedural audio, state-based music, and real-time mixing pipelines for multiple genres.

Fabrício Tentârdini

Senior Sound Designer with 7+ years of experience in interactive audio implementation and adaptive music systems for gameplay-driven environments. Specialized in Unreal Engine 5 (MetaSounds, Quartz), Wwise, and FMOD. Experienced in designing scalable SFX systems, procedural audio, state-based music, and real-time mixing pipelines for multiple genres.

Available to hire

Senior Sound Designer with 7+ years of experience in interactive audio implementation and adaptive music systems for gameplay-driven environments. Specialized in Unreal Engine 5 (MetaSounds, Quartz), Wwise, and FMOD. Experienced in designing scalable SFX systems, procedural audio, state-based music, and real-time mixing pipelines for multiple genres.

See more

Language

Portuguese
Fluent
English
Fluent

Work Experience

Composer and Sound Designer at FabriSounds
September 1, 2018 - Present
Developed dynamic sound effects and adaptive music systems for indie and mid-scale productions using Unreal Engine 5, Wwise, and FMOD. Created engaging audio for gameplay, marketing, and trailers.
Senior Sound Designer at Big Moxi Games
August 1, 2022 - December 1, 2025
Designed SFX libraries, music, and game sound assets for racing and shooter genres. Conducted field recording and Foley; led scalable SFX systems including procedural footsteps and advanced weapon audio pipelines; RTPC-driven and state-based music transitions; collaborated with gameplay and design teams.
Music Composer & Sound Designer at Project Reborn
March 1, 2023 - February 1, 2024
Delivered full gameplay SFX and adaptive music implementation in Unreal Engine MetaSounds; mixed and mastered assets to meet platform standards; produced trailer audio and marketing materials.
Sound Designer & Composer at DragonClaw Studios
September 30, 2019 - November 30, 2023
• Designed complete audio architecture for indie JRPG Twilight Star. • Implemented zone-based ambience systems and event-driven audio logic. • Produced cinematic cutscene mixes and gameplay audio passes. • Created adaptive music and designed frameworks using UE Sound Cue. • Produced full SFX libraries, cutscene mixes, and gameplay sound passes. • Delivered trailer audio, demo reels, and marketing materials with polished final mixes

Education

Bachelor's Degree in Advertising at Universidade do Vale do Rio dos Sinos (Unisinos)
January 1, 2001 - January 1, 2007
Sound Design and Post Production for Media at AudioDidata School
January 11, 2030 - December 1, 2026
Sound Design for Game & Interactive Media at Game Audio School
January 1, 2021 - January 1, 2021
Game & Interactive Media Design Course at GA Academy
January 1, 2017 - January 1, 2018

Qualifications

Certified Sound Designer for Game & Interactive Media
February 2, 2021 - February 19, 2026
Certified Music Composer for Games
January 2, 2017 - December 15, 2018

Industry Experience

Gaming, Media & Entertainment, Software & Internet