Hello! I'm Fulya Guney, a multidisciplinary designer and XR creative based in New York. I craft immersive experiences, visual storytelling, and user-centered designs across games, AR/VR, and media. I enjoy collaborating with cross-functional teams to turn ambitious ideas into polished, playable products. I've led design across startups and established studios, from Disney to Trigger XR and High 5 Games, blending graphic design, storyboard artistry, and interactive direction to deliver engaging experiences. When I'm not designing, I keep exploring new art and mentor others in visual storytelling.

Hello! I'm Fulya Guney, a multidisciplinary designer and XR creative based in New York. I craft immersive experiences, visual storytelling, and user-centered designs across games, AR/VR, and media. I enjoy collaborating with cross-functional teams to turn ambitious ideas into polished, playable products. I've led design across startups and established studios, from Disney to Trigger XR and High 5 Games, blending graphic design, storyboard artistry, and interactive direction to deliver engaging experiences. When I'm not designing, I keep exploring new art and mentor others in visual storytelling.

Available to hire

Hello! I’m Fulya Guney, a multidisciplinary designer and XR creative based in New York. I craft immersive experiences, visual storytelling, and user-centered designs across games, AR/VR, and media. I enjoy collaborating with cross-functional teams to turn ambitious ideas into polished, playable products.

I’ve led design across startups and established studios, from Disney to Trigger XR and High 5 Games, blending graphic design, storyboard artistry, and interactive direction to deliver engaging experiences. When I’m not designing, I keep exploring new art and mentor others in visual storytelling.

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Language

English
Fluent
Turkish
Fluent
French
Beginner

Work Experience

Graduate Graphic Artist (Core Games) at Disney Interactive Media Group
January 1, 2012 - December 31, 2013
Created marketing and UI assets for core games; collaborated with design and art teams in Glendale, CA.
Storyboard Artist at Disney Publishing Worldwide
January 1, 2013 - December 31, 2013
Storyboard work for publishing projects; collaborated with editorial and art teams in Glendale, CA.
Senior Designer at Trigger XR
January 1, 2014 - December 31, 2015
Senior designer supporting XR projects, leading design assets and visual direction.
Lead Designer at High 5 Games
January 1, 2015 - December 31, 2020
Lead designer overseeing design for multiple titles; collaborated with cross-disciplinary teams.
XR Director at Trigger XR
January 1, 2021 - December 31, 2023
Directed XR projects and strategy, shaping immersive experiences for clients.
XR / Art Director (Independent Contractor) at Self-Employed / Independent Contractor
January 1, 2020 - Present
XR and art direction work for clients including Psyop, Transfr (Innovation), Trigger XR.
XR Director at Meta Quest Lifestyle App Accelerator Program
January 1, 2025 - Present
XR Director for Immersion Comic - Mythos project within the Meta Quest Lifestyle App Accelerator Program.

Education

MFA in Computer Arts: New Media at Academy of Art University
January 1, 2009 - January 1, 2011
BFA in Graphic Design at Bilkent University
January 1, 2003 - January 1, 2007

Qualifications

Communication Arts Illustration
September 22, 2023
Finalist
Adobe Achievement Awards
September 22, 2023
Animation / Semifinalist
AIGA Juried Art Exhibition
September 22, 2009
Children's Book Exhibition
San Francisco International Art Festival
June 12, 2012 - September 22, 2023
Magic Bus Tour

Industry Experience

Gaming, Computers & Electronics, Media & Entertainment, Software & Internet, Professional Services, Education