I am an experienced Unity engineer with a passion for creating immersive XR, AR, and VR experiences. My journey in game development has allowed me to architect and implement innovative solutions that enhance user engagement and drive success across various platforms. With a strong focus on collaboration and creativity, I aim to contribute meaningfully to projects that push technological boundaries. My background includes over 10 years of work in dynamic environments, developing games and applications that harness the power of generative AI. I have collaborated with teams to deliver high-quality solutions for mobile, PC, and standalone VR. I thrive in fast-paced settings and am always eager to learn from new challenges and technologies.

OSCAR CID

I am an experienced Unity engineer with a passion for creating immersive XR, AR, and VR experiences. My journey in game development has allowed me to architect and implement innovative solutions that enhance user engagement and drive success across various platforms. With a strong focus on collaboration and creativity, I aim to contribute meaningfully to projects that push technological boundaries. My background includes over 10 years of work in dynamic environments, developing games and applications that harness the power of generative AI. I have collaborated with teams to deliver high-quality solutions for mobile, PC, and standalone VR. I thrive in fast-paced settings and am always eager to learn from new challenges and technologies.

Available to hire

I am an experienced Unity engineer with a passion for creating immersive XR, AR, and VR experiences. My journey in game development has allowed me to architect and implement innovative solutions that enhance user engagement and drive success across various platforms. With a strong focus on collaboration and creativity, I aim to contribute meaningfully to projects that push technological boundaries.

My background includes over 10 years of work in dynamic environments, developing games and applications that harness the power of generative AI. I have collaborated with teams to deliver high-quality solutions for mobile, PC, and standalone VR. I thrive in fast-paced settings and am always eager to learn from new challenges and technologies.

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Experience Level

Expert
Expert

Language

Spanish; Castilian
Fluent
English
Advanced

Work Experience

LEAD XR DEVELOPER at Oreka Interactive S.L
October 1, 2022 - December 31, 2025
Design and development of complex XR platforms and immersive experiences for industry, retail, and education, integrating Generative AI, computer vision, and custom tooling, with a holistic “vibe coding” approach where architecture, interaction, visuals, and sound are designed as one to deliver real business impact.
Senior Game Developer at Xaloc Studios S.L
June 1, 2022 - October 1, 2022
Senior Game Developer at Uttopion
May 1, 2022 - June 1, 2022
Massive rendering optimization (MMO) using GPU Instancing. Network infrastructure management with Mirror and dynamic loading with Addressables.
Senior Game Developer at DrazorStudio
October 1, 2020 - May 1, 2022
The development of Emotion detection system in Don’t Break Down. For continuing with the creation from the ground up of Drunken Nuke’em game, covering areas like gameplay,network,UI,sound, animations, particles.
Senior Game Developer at Medabots
October 1, 2021 - December 1, 2021
A turn based role playing multiplayer game with NFT for Android and IOS. - Creating piece exchange system, script animation logics, sound system and editors for game development. - Platforms worked on: Android.
CTO The Dream VR App and games at The Dream VR
June 1, 2016 - January 1, 2021
Led the development of the first VR TV application across major VR and mobile platforms, built a proprietary VR gaming platform, and directed R&D initiatives delivering high-end immersive experiences for premium VR devices.
MOBILE APPLICATION & GAME DEVELOPER at NVIA
September 1, 2013 - July 1, 2016
Pioneered the development of the first mobile VR experience store, creating and delivering the majority of its VR content, alongside developing and optimizing 2D mobile games and immersive VR experiences for performance-constrained devices.

Education

Higher Technician in System Administration at I.E.S. Virgen de la Paz
January 1, 2005 - January 1, 2005

Qualifications

Add your qualifications or awards here.

Industry Experience

Computers & Electronics, Software & Internet, Gaming, Media & Entertainment

Experience Level

Expert
Expert

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