I'm driven by visually rich aesthetics, intricate storytelling, and the potential for games to foster meaningful, immersive experiences that connect people and the worlds we play in. I love creating engaging, balanced experiences that invite players to explore, connect, and lose themselves in the art of play. I design and iterate on game-level prototypes in Unity and Unreal Engine, progressing from initial concepts to polished final products. I design main levels to support a cohesive game vision, implement core gameplay systems, and collaborate with artists and programmers to build modular, scalable experiences. I value clear communication, efficient workflows with Jira and Confluence, and regular playtesting to refine gameplay and fix bugs.

Gabby Gruvman

I'm driven by visually rich aesthetics, intricate storytelling, and the potential for games to foster meaningful, immersive experiences that connect people and the worlds we play in. I love creating engaging, balanced experiences that invite players to explore, connect, and lose themselves in the art of play. I design and iterate on game-level prototypes in Unity and Unreal Engine, progressing from initial concepts to polished final products. I design main levels to support a cohesive game vision, implement core gameplay systems, and collaborate with artists and programmers to build modular, scalable experiences. I value clear communication, efficient workflows with Jira and Confluence, and regular playtesting to refine gameplay and fix bugs.

Available to hire

I’m driven by visually rich aesthetics, intricate storytelling, and the potential for games to foster meaningful, immersive experiences that connect people and the worlds we play in. I love creating engaging, balanced experiences that invite players to explore, connect, and lose themselves in the art of play.

I design and iterate on game-level prototypes in Unity and Unreal Engine, progressing from initial concepts to polished final products. I design main levels to support a cohesive game vision, implement core gameplay systems, and collaborate with artists and programmers to build modular, scalable experiences. I value clear communication, efficient workflows with Jira and Confluence, and regular playtesting to refine gameplay and fix bugs.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

English
Fluent

Work Experience

Technical Designer / Game Developer at Thirteenth Month
May 1, 2024 - Present
Developing and iterating on game-level prototypes in Unity, progressing from initial concepts to polished final products. Designing main levels, ensuring engaging and balanced gameplay experiences that align with the overall game vision. Implementing core gameplay systems, enhancing player engagement and retention. Coordinating with artists and animators, compiling and organizing assets within the Unity game engine to ensure smooth integration. Using Jira and Confluence for task management and project documentation, maintaining clear communication and efficient workflow within the team. Conducting regular playtesting sessions and incorporating feedback to refine gameplay and fix bugs.
Digital Fashion Product Developer (Gaming) - Internship at The New School
June 1, 2024 - September 12, 2025
Digital fashion product development for gaming projects as part of an internship. Created immersive VR experiences, troubleshot VR tech issues, and ensured a seamless and unforgettable visitor experience. Welcomed and assisted guests during onboarding and offboarding, maintained VR headsets, and answered inquiries about VR projects. Collaborated with the VR development team to troubleshoot and test game implementations.
Digital Fashion Product Developer at Aura
September 1, 2023 - September 12, 2025
Internship in Digital Fashion Product Development in Gaming, guest through immersive VR experiences. Contributed to VR-based fashion product development and supported immersive experiences for gaming.
Level Designer at Mind Flux
July 1, 2025 - Present
Level designer contributing to immersive VR projects, including Dead Man Walking. Focused on crafting engaging environments and narrative-driven gameplay.
Technical Designer / Game Developer at YOU DO NOT EXIST
May 1, 2024 - Present
Developed game prototypes from concept to polished final products using Unity, Unreal Engine, Blender, Maya, and programming with C#, CSS, and HTML. Designed and refined main levels to deliver engaging, balanced gameplay aligned with the overall game vision. Implemented core gameplay systems, enhanced player engagement, and coordinated with artists and animators to assemble assets for smooth integration in the Unity engine. Managed task tracking and project documentation with Jira and Confluence to maintain clear communication and efficient team workflows. Conducted iterative playtests to gather feedback, refine mechanics, and fix bugs.
VR Installation Docent at The New School
June 30, 2024 - September 12, 2025
Guided guests through immersive VR experiences, troubleshot VR technical issues, and ensured a seamless, memorable visit. Welcomed and assisted guests during onboarding and offboarding, maintained VR headsets, and answered questions about VR projects. Supported onboarding/offboarding processes and contributed to a smooth visitor experience for all attendees.
Level Designer at Mind Flux (Dead Man Walking project)
July 1, 2025 - Present
Designed levels for the Dead Man Walking project, collaborating with artists and developers to craft immersive 3D environments and pacing that support the narrative. Contributed to level geometry, asset placement, lighting, and gameplay balance to ensure a cohesive experience. Worked in a part-time capacity to iterate on designs and integrate feedback from the broader team.

Education

BFA at Parsons School of Design
August 1, 2021 - May 1, 2025
Bachelor of Fine Arts at Parsons School of Design
August 1, 2021 - May 1, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet