Creative and detail-driven Concept Artist with 15+ years of experience in visual development for animation, games, and interactive media. Delivers high-quality assets under tight production schedules, with strong focus on consistency, narrative clarity, and style fidelity. Works across multiple pipelines and art styles, and improves workflows through internal tool development. Known for clear communication and cross-functional collaboration, with deep familiarity with both creative and technical aspects of production. Experienced in agile and remote team environments, balancing in-house and distributed workflows while maintaining art direction standards.

Gabriel Lima Birchal

Creative and detail-driven Concept Artist with 15+ years of experience in visual development for animation, games, and interactive media. Delivers high-quality assets under tight production schedules, with strong focus on consistency, narrative clarity, and style fidelity. Works across multiple pipelines and art styles, and improves workflows through internal tool development. Known for clear communication and cross-functional collaboration, with deep familiarity with both creative and technical aspects of production. Experienced in agile and remote team environments, balancing in-house and distributed workflows while maintaining art direction standards.

Available to hire

Creative and detail-driven Concept Artist with 15+ years of experience in visual development for animation, games, and interactive media. Delivers high-quality assets under tight production schedules, with strong focus on consistency, narrative clarity, and style fidelity. Works across multiple pipelines and art styles, and improves workflows through internal tool development.

Known for clear communication and cross-functional collaboration, with deep familiarity with both creative and technical aspects of production. Experienced in agile and remote team environments, balancing in-house and distributed workflows while maintaining art direction standards.

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Language

English
Advanced
Portuguese
Fluent
French
Advanced

Work Experience

Sales Associate at Boutique des Métiers d’Art du Québec – Québec, Canada
July 1, 2025 - Present
Provided customer service, cashier operations, phone support, cleaning, and inventory management for a fine arts boutique.
Game Expert at La Revanche (Ludic Restaurant) – Québec, Canada
April 1, 2025 - Present
Guided guests through a curated board game menu, explaining rules and providing gameplay support during play sessions.
Concept Artist at VOLTA – Québec, Canada
November 1, 2022 - September 30, 2024
Produced stylized and realistic 2D concept art and backgrounds for TV, animation, and games. Delivered polished, production-ready assets aligned to evolving creative briefs and technical specifications. Maintained up-to-date documentation and visual guidelines to ensure consistency across episodes and builds. Created internal pipeline-enhancing tools such as custom templates, texture libraries, and brush packs. Communicated with clients and internal teams using Slack, Teams, Jira, and video meetings, adapting to shifting priorities and supporting other departments as needed. Balanced in-house and remote workflows efficiently, including during pandemic-era production.
Concept Artist at WILD BRAIN – Vancouver, Canada
July 1, 2020 - October 31, 2022
Produced and developed concept art assets for animation projects, including style-consistent character/environment ideation and visual development aligned with production requirements. Collaborated with art direction and production teams to iterate on designs as briefs evolved, supporting clear visual storytelling and maintaining fidelity to the established art style.
Background Artist at BARDEL ENTERTAINMENT – Vancouver, Canada
January 1, 2019 - February 29, 2020
Created production-ready background artworks for TV/animation, supporting art direction for series environments. Ensured visual consistency across episodes and builds while delivering polished assets under production schedules. Worked with evolving requirements for episodic content and supported cross-functional review and feedback loops.
Concept Artist at CO PA STUDIOS – Rio de Janeiro, Brazil
January 1, 2015 - October 31, 2015
Produced concept art for an animated series project (Trunk Train), contributing to character/prop/environment visual development and style-consistent asset creation.
Background Artist at 2D LAB – Rio de Janeiro, Brazil
July 1, 2013 - April 30, 2014
Created background artwork for the animated feature film As Aventuras do Pequeno Colombo 02. Supported production needs through style-consistent environment paintings and visual development.
Freelance Concept Artist
August 1, 2011 - Present
Freelance work across international concept art deliverables, including contributions to games, animation, books, tabletop RPG assets, trading card games, plays, and web games. Also supported narrative and asset creation aligned with client/project requirements.
Concept Artist at 0 2 0 0 GAMES – Belo Horizonte, Brazil
January 1, 2010 - July 31, 2010
Produced concept art for game-related production needs, contributing to visual development and style alignment for game assets.

Education

Bachelor of Fine Arts at Universidade Federal de Minas Gerais (UFMG)
January 1, 2007 - January 1, 2011

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Gaming, Education, Retail