Available to hire
Hi, I’m Gabriel Chinaglia Porto, a Game Developer with a Master’s in Game Development Engineering and hands-on experience using Unity (4+ years) and Unreal Engine (2+ years). I’m passionate about building immersive experiences and solving complex game logic challenges.
My recent work spans narrative puzzle games, 2D platformers, and interactive therapy tools. I enjoy level design, storytelling, UI, and prototyping, and I’m driven to deliver polished gameplay with thoughtful AI and gameplay systems, all while collaborating with multi-disciplinary teams.
Skills
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Language
Portuguese
Fluent
English
Advanced
Work Experience
Game Developer at INESC TEC
January 1, 2023 - October 22, 2025Multiplayer rehab platform development in Unity, with avatars integration and cross-feature collaboration across gameplay systems.
Customer Service / Client Support at Concentrix
January 1, 2024 - PresentClient support, communication skills, and issue resolution in a fast-paced environment.
Product Analyst at Holland & Barrett
November 1, 2018 - December 18, 2020Promoted internally, collaborated in an international environment, supporting product insights and stakeholder communication.
Education
MSc Game Development Engineering at IPCA, Portugal
January 1, 2021 - January 1, 2024BSc IT Management at Estácio de Sá, Brazil
January 1, 2016 - January 1, 2018Python Programming at University of Michigan
January 1, 2019 - January 1, 2019Computer Networks at SENAI, Brazil
January 1, 2014 - January 1, 2015Qualifications
Python Programming Certification
January 1, 2019 - January 31, 2019Industry Experience
Gaming, Software & Internet, Media & Entertainment, Education
Skills
Experience Level
Expert
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