I am a 3D Character Artist & Digital Sculptor with hybrid background in organic modeling, 3D printing, technical 3D & PBR pipeline.
In my works use Blender, ZBrush e Substance Painter, integrating digital and physical workflows to make charactersi, props e optimized asset for RT, visualizzation and productions.
🚀 My expertise including:
✅Organic sculpting and hard-surface
✅Manual Retopology and optimized UV mapping
✅Texturing PBR and rendering
✅3D printing file management (SLA/FDM)
✅ Mesh optimizzation for gaming, VR and web
💼I worked like 3D tutor, supporting students and designers into professional pipelines delevopment and efficient workflows.
💼At the same time, I have experience in laser CNC, 3D technical design and 3d integration in craftwork processes.
I’m finding opportunities like:
►3D Artist Junior / Character Artist
►Digital Sculptor for 3D printing
►Technical 3D Support / CAD & 3D Modeling
►Pipeline Assistant o Junior Generalist
Added Value: I bring a combination of artistic, technical, and productive skills, with attention to detail, problem solving, and operational autonomy.
Portfolio: Artstation.com/gabrielerusso
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