I'm a software engineer with 5+ years of experience in Unity (C#) building scalable architectures for game development and immersive applications. I've contributed to over 10 projects across Unity and Unreal Engine 5, including AAA titles, VR/AI-driven experiences, and multiplatform deployments. I currently lead development on a UTS unannounced game and co-founded the Next Level Game Jam to mentor emerging developers.\n\nI'm passionate about crafting high-impact immersive experiences, optimizing gameplay systems, UI/UX, fluid animations, and backend integrations. I'm pursuing an Advanced Diploma in IT to deepen my technical foundation and continue pushing the boundaries of VR/AI-enabled interactive media.

Gabriel Borges

I'm a software engineer with 5+ years of experience in Unity (C#) building scalable architectures for game development and immersive applications. I've contributed to over 10 projects across Unity and Unreal Engine 5, including AAA titles, VR/AI-driven experiences, and multiplatform deployments. I currently lead development on a UTS unannounced game and co-founded the Next Level Game Jam to mentor emerging developers.\n\nI'm passionate about crafting high-impact immersive experiences, optimizing gameplay systems, UI/UX, fluid animations, and backend integrations. I'm pursuing an Advanced Diploma in IT to deepen my technical foundation and continue pushing the boundaries of VR/AI-enabled interactive media.

Available to hire

I’m a software engineer with 5+ years of experience in Unity (C#) building scalable architectures for game development and immersive applications. I’ve contributed to over 10 projects across Unity and Unreal Engine 5, including AAA titles, VR/AI-driven experiences, and multiplatform deployments. I currently lead development on a UTS unannounced game and co-founded the Next Level Game Jam to mentor emerging developers.\n\nI’m passionate about crafting high-impact immersive experiences, optimizing gameplay systems, UI/UX, fluid animations, and backend integrations. I’m pursuing an Advanced Diploma in IT to deepen my technical foundation and continue pushing the boundaries of VR/AI-enabled interactive media.

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Experience Level

Expert
Expert
Expert
Expert
Intermediate

Language

English
Fluent
Portuguese
Fluent
Spanish; Castilian
Intermediate
Japanese
Beginner

Work Experience

Mid Software Engineer – AI Agents at Avataris
September 30, 2024 - October 18, 2025
Researched and evaluated 5+ AI/LLM APIs across C#, C++, and Python for Oculus Quest VR applications. Deployed the best solution for Unity-based experiences, leveraging Ubuntu containers to host LLMs in a simulated Linux environment with Bash scripting. Contributed to AI-driven VR/immersive products with fast, iterative delivery.
Mid Software Engineer – Mobile Multiplayer RTS at Kokku - Outsource for AAA Games
April 30, 2024 - October 18, 2025
Implemented 15+ consistent, animated and responsive UI for multiplatform targets; developed AI behavior and animations using behavior trees; contributed to 2 Unity AA titles for WebGL/mobile and 1 Unreal Engine 5 title. Reduced final build sizes by 30% and improved FPS through memory management and asset handling (atlas, addressables). Integrated and monitored Firebase Realtime Database, Firebase Auth, and two REST APIs for items/localization; leveraged C# events and secure rules.
Lead Programmer – Console Multiplayer NFT Card Game + 4 multiplatform projects at Main Leaf & Triplano
December 31, 2022 - October 18, 2025
Promoted to Lead Programmer after first year; led engineering across 8 Unity projects including VR and multiplatform apps. Established coding standards and scalable architectures, reducing bug-fix time by 30%. Built AI finite state machines, dynamic animation systems, and integrated multiplayer services (AWS Cognito, DynamoDB, Firebase, Google Analytics) to support friends lists, leaderboards, chat, and cross-platform authentication.
Game Programming Teacher at Happy Code – Technology School
December 31, 2020 - October 18, 2025
Taught game development foundations, programming logic, and code concepts to 80 students. Introduced Minecraft Education, Scratch, and Arduino to create engaging learning experiences.

Education

Diploma in Information Technology at Academies Australasia Sydney
January 11, 2030 - March 1, 2026
Certificate IV in Information Technology at Academies Australasia Sydney
January 11, 2030 - June 1, 2025
Technologist Degree in Digital Games at Universidade do Vale do Rio dos Sinos
January 11, 2030 - November 1, 2022

Qualifications

Code Programming C#: Advanced
January 11, 2030 - October 18, 2025
Senior developer: Beyond code skills
January 11, 2030 - October 18, 2025
Enhancement with Unity UI Advanced
January 11, 2030 - October 18, 2025
EIA – Game Business Bootcamp
January 11, 2030 - October 18, 2025

Industry Experience

Software & Internet, Education, Gaming, Healthcare, Media & Entertainment, Professional Services