Available to hire
Hi! I’m Gabrielle, a passionate game designer, level designer, and game developer specializing in designing engaging gameplay experiences. I thrive on collaborating with talented teams and transforming ideas into interactive worlds. My journey in game design has been both challenging and rewarding, and I believe in continuously learning and evolving as a creator.
Experience Level
Work Experience
Combat Designer at WolfPack Game Design
October 1, 2025 - November 13, 2025Designing combat mechanics for AI enemy and NPC interactions, balancing difficulty levels, and collaborating closely with animators, programmers, and writers.
Director, Lead Game/Level Designer at The Vanishing Point
April 1, 2025 - November 13, 2025Leading a team to create a first-person 3D mystery game, overseeing level design and core gameplay systems with the goal of releasing a demo by January 2026.
Producer, Lead Level Designer, Blueprint Programmer at Blossom Studios
March 1, 2025 - March 1, 2025Designed levels, implemented gameplay mechanics in Blueprints, and coordinated production to complete a small third-person thriller game within four weeks.
Solo Developer at A Very Merry Nightmare
January 1, 2025 - January 1, 2025Responsible for all aspects of design, gameplay systems, and integration using sourced assets, resulting in a successful Steam launch and active post-launch updates.
Education
Bachelor of Digital Arts and Sciences at University of Florida
August 16, 2021 - May 5, 2024Qualifications
Industry Experience
Gaming, Media & Entertainment
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